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WHERE IS...? (Part 1)

This page last updated on 11 Aug 2000

[Companies and Individuals A-G] [Individuals H-Z]

Companies

[#] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Individuals

[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Companies
16/48 magazine

See Roger Swift.

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Ashby Computers & Graphics (ACG)

See Ultimate.

Activision

See Keith Burkhill, Paul Machacek, and Bob Pape.

Alternative Software

Still going; see their Web site.

Anco Software

Still going; see their Web site.

Artic Computing

See Jon Ritman and Richard Turner.

Audiogenic Software

Still going; see their Web site.

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Beam Software [Penetrator, The Hobbit, etc.]

Still around and happy to let people grab their old games in snapshot form - see their website.
Info by: Fredrik Ekman.

Binary Design [180, Zub, Amaurote, Glider Rider etc.]

See John Pickford and Ste Pickford.

Bug Byte

See Karl Hampson and Matthew Smith.

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CCS

The rights to CCS's programs are now owned by Alchemist Research, who allow distribution. Also, see R. T. Smith.

Codemasters

Still going strong, though not doing budget stuff any more. Home page here. Also see David Spicer and R. Fred Williams.

Crash magazine

Crashed. Was, to their eternal shame, merged with Sinclair User towards the end. See Simon Goodwin, Roger Kean, Lloyd Mangram, Jon North, Barnaby Page, Eddie McKendrick and Nick Roberts.

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Delta 4

See Fergus McNeill.

Denton Designs

Rights now owned by Rage Software. See Dougie Burns, Stuart Fotheringham, Fred Gray, Colin Grunes, John Heap, Dave Lawson, Ally Noble, Paul Salmon and Steve Wetherill.

Design Design

See Simon Brattel and Graham Stafford.

Digital Integration

Still going, and have a Web site.

Dinamic

Still going in Spain making PC games as Dinamic Multimedia; visit their Home Page for further details.

DK'Tronics

See Ed Hickman and Don Priestley.

Domark

Rights now owned by Eidos. See Mark Incley, Richard Naylor and John Pragnell.

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Electronic Arts

Still going strong and have a Web site.

Electric Dreams

See Mark A. Jones.

Elite

Now trading as Elite Systems. See Keith Burkhill, Paul Holmes and Duncan Sinclair.

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Faster Than Light (FTL)

See Gargoyle Games.

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Gargoyle Games/Faster Than Light

See Roy Carter.

Graftgold

See Dominic Robinson.

Gremlin Graphics

Still going strong, though now called Gremlin Interactive. Quite happy for their old games to be distributed, they have a retro page on their web site with some of their games there plus they've released the rights for official distribution to Alchemist News.
Info by: Andy Davis, Russ Juckes.

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Hewson

See Dominic Robinson.

Hisoft

Still trading as HiSOFT.

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Imagine

Imagine went bust and the name was bought by Ocean. Used for a good while, the name eventually disappeared. See Marc Dawson, Alan Fothergill, John Gibson, John Heap, Ally Noble and Ian Weatherburn.

Infogrames

Now a very large software company, and own the rights to a large number of Spectrum games, including all of Ocean's, and consequently Imagine's, back catalogues.

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MacMillian

See Don Priestley.

Mastertronic

Mastertronic was bought up by Virgin, becoming Virgin Mastertronic and went on for a while before disappearing into Virgin Interactive Entertainment. Also see John F. Cain, Ste Cork, David Jones and Binary Design.

Melbourne House

Still part of Beam Software, but do have their own homepage.

Mikro-Gen

See Mike Meek and Dave Perry.

Mirrorsoft

See Keith Burkhill and Robert Erskine.

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Ocean

Bought out in 1998 by Infogrames. See Simon Butler, Bernie Drummond, Mike Lamb, David Aubrey Jones, Mark R. Jones, Jon Ritman and Christian Urqhuart.

Odin Computer Graphics

See Marc Dawson, Stuart Fotheringham, Colin Grunes, Paul Salmon and Steve Wetherill.

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Psion

The company is still going strong of course, making electronic organizers etc. Visit their web site. See also Steve Kelly and Stephen Townsend.

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Quicksilva

See Glenn Flood, John Hollis and Bill Witts.

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Realtime Games Software

See Graeme Baird and Ian Oliver.

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Sinclair Research

While the 'Sinclair' name was sold to Amstrad, Sinclair Research continued on, and is still in existence, still being run by Sir Clive, still producing innovative bits of kit! See also Sir Clive Sinclair and Rupert Goodwins.

Sinclair User

See Tony Dillon, Jon North, Jon Riglar and Garth Sumpter.

Software Creations

Still going strong; see their homepage (even if this was a bit empty the last time I checked). Also see Marc Dawson, Mike Follin and Tim Follin.

Software Projects

See Ste Cork, Marc Dawson, Stuart Fotheringham, Colin Grunes and Matthew Smith.

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Telecomsoft

See Richard Stevenson.

Tiertex

See Martin Wakeley.

Topologika

Produced a couple of adventures on the Spectrum, like Return to Doom. Still going strong as an Acorn educational software house, though they don't do games any more. See their web site.
Info by: Richard G. Hallas.

Tynesoft

See Alan Cox.

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Ultimate Play The Game/Ashby Computers & Graphics (ACG)

Calling themselves Rare and producing console games for Nintendo, e.g. Donkey Kong Country and Killer Instinct for the new Nintendo Ultra 64. Now have some info on their Web site, including stuff on Ultimate, but don't like their games being distributed.
Info by: Dylan Cuthbert, Philip Kendall.

U.S. Gold

Rights now owned by Eidos. See Keith Burkhill and Ste Cork.

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Vektor Grafix

See Derrick Austin, Andy Craven and Ciaran Gultnieks.

Virgin

See Martin Wheeler.

Vortex

See Mark Haigh-Hutchinson and Costa Panayi.

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Your Sinclair magazine

See Linda Barker, Marcus Berkmann, Matt Bielby, Stuart Campbell, Simon Cooke, Tony Lee, Leigh Loveday, Teresa Maughan, David McCandless, Jonathan Nash, Jon North, Clive Parker, Phil South and David Wilson.

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Individuals A-G
Scott Adams [Adventure International]

Now working for Avista. Allows distribution of the Adventure International games, and asks for voluntary contibutions. Visit his Web page.
Info by: Scott Adams.

David Anderson [US Gold/Ocean programmer]

From David himself:
"Nowadays, I live in Dallas, Texas with my Japanese wife, Mikiko, and work as an Object Modeler for Objectspace. Its a good job on good money; Objectspace make some great Java tools including the Voyager ORB.

I make more (in real terms) than I did doing games. I write requirements and do UML modeling. I also have my own website where I publish a webzine about User Interaction and Interface Design. My games involvement led me naturally into usability and the design of better, easier business software."

David is happy for people to distribute his old games. He holds the partial copyright in the games published by Romik, Silversoft and some of the Imagine titles.
Info by: David Anderson.

Derrick Austin [Vektor Grafix artist - Star Wars]

Previously worked for Psygnosis in Leeds, where he worked on Global Domination (PC and PSX). Now starting a new web design company called imagine, who are looking to develop 'celebrity babe' sites.
Info by: Ciaran Gultnieks, Derrick Austin.

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Graeme Baird [Realtime Games Software - 3D Starstrike/Starglider]

Working on new technology for Psygnosis in Leeds.
Info by: Ian Oliver.

Linda Barker [Your Sinclair editor]

Club president of Prism PD. Wrote a bit in PD Power.
Info by: Robert Cooper (aka Icabod).

Ian Bell [BBC version of Elite]

Now working on a new game of which he is "keeping the details secret". Has a web page containing some stuff on Elite, amongst other things. (Ian's e-mail address is available from his web page)
Info by: Paul Jenkinson, Ian Bell.

Dean Bellfield [Software Creations - Gauntlet 3D/Sly Spy]

Now working at Barcrest Limited as a software engineer; after Software Creations, he worked on various consoles at Malibu Comics, and on the Playstation at Warner Interactive.
Info by: Dean Bellfield.

Marcus Berkmann [Your Sinclair writer]

Now writing for the Mail on Sunday, and also writes the back page in the sci-fi magazine "Dreamwatch"
Info by: Keith Willoughby, Chris Young.

Matt Bielby [Your Sinclair writer]

Now working for Future Publishing on SFX magazine.
Info by: Chris Muskett.

Simon Brattel [Design Design programmer - Halls of the Things/Dark Star]

Runs his own company producing system software.
Info by: Andrew Toone, Jon Ritman.

Nigel Brown [Mirrorsoft/Sales Curve - Andy Capp, Silkworm, Ninja Warriors]

Now Research and Development director at an Acorn company, Innovative Media Solutions Ltd. See their their web site which has some of his old stuff available for download (in the Psion 5 section!).
Info by: Richard G. Hallas.

Keith Burkhill [Elite - Commando/Ghosts'n'Goblins/Space Harrier]

Working freelance (for Probe at the moment). From Keith:
"[Some of the games] I did were Afterburner Speccy/Amstrad, sold lots, then Galaxyforce which sold about 30 copies because Activision went bust, there are probably none left in existence! Also I bet you'v never heard of Gee Bee Air Rally; Activision gave me about 15 copies which is about how many it sold! That was a really bad game and I can't understand why they commisioned me to convert it from the c64. The worst games I did were of course with Probe. Back to the Future 3 - surely the worst game ever on the Speccy and Master System. I remember one reviewer saying you would be better off going into the street and giving £35 to a complete stranger than buying that on the Master System. Again it was just a conversion from the C64. Then came Alien 3 on MS and GG, typical Probe platform game, that was done for MirrorSoft and Robert Maxwell commited suicide half way through the contract (maybe he had seen the game). Myself and the Genesis programmers were hoping to get out of finishing the project, but US Gold sensing a tedious platform scroller up for grabs jumped in and finished it off. Then came Incredible Hulk, typical Probe platform game again, I was supposed to be converting the Genesis + SNES ones as they went along but they were so slow I also squeezed in Krustys Fun House on MS + GG and MK1 on MS and GG in the same time. I did MK2 on the GG and MS too and was supposed to be doing the Genesis one but for various reasons didn't and lost out on a fortune in royalties - I'd never have had to work again!

I did FIFA 96 and Alien Trilogy on the Saturn (quite good money shame about the game), F1 on the Saturn (cancelled because the Saturn is not viable anymore) and that's that. I still have all the old source code and dev kits right back to Pogo days etc even though some of it was on microdrives so may be unreadable!"

Most recently (June 1999) working as the programmer on Capcom's Street Fighter Zero/Alpha (Color Gameboy) for Crawfish/Virgin.
Info by: Stephen Smith, Keith Burkhill.

Dougie Burns aka Bernie Duggs [Denton Designs programmer]

Never been a second-hand car salesman (despite what this FAQ used to say), never worked for Denton Designs (but spent much of my life hanging around there), worked for Imagine (original incarnation); Ocean/Imagine; Quicksilva (briefly) and Odin. Moved into Clipper and C development - now working as an Oracle DBA contractor - getting paid proper money.
Info by: Dougie Burns, Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.

Simon Butler [Ocean artist - Neverending Story/NOMAD/Cosmic Wartoad]

From Simon:
"I am based in my hometown of Liverpool where I set up and run TagMonkeys Development Studios.

TagMonkeys is a graphics studio dealing predominantly with graphics for the handheld console market i.e. Gameboy and Gameboy colour. We have also dabbled in the field of WAP titles for Mobile Phones and are about to embark on our first Gameboy Advance title."
Info by: Simon Butler, Mark R. Jones.

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John F. Cain [Mastertronic - Booty]

Still lives on the Isle of Man, as he did when he wrote Booty. He has a gold cassette of Booty on his wall!
Info by: Mark Walker.

Stuart Campbell [Your Sinclair]

Working as a freelance journalist; writes "Panel 4" for Digitiser on C4 Teletext once every four weeks, and has some of his Your Sinclair material on his Web site.
Info by: Chris Young, Andrew Crane.

Roy Carter [Gargoyle Games/FTL - Heavy On The Magick/Lightforce]

Roy Carter is a registered user of Z80 and has given spoken permission to distribute the Gargoyle games. They are (were?) doing things for Psygnosis - not all of them game writing.
Info by: Brian Gaff, Andrew Toone.

Charles Cecil [Activision producer - Fighter Bomber]

Now running Revolution Software.
Info by: Ciaran Gultnieks.

Raffaelle Cecco [Hewson - Exolon/Cybernoid/Stormlord]

Still writing games: his latest project is B Movie, for his own company, King of the Jungle.
Info by: Graham Goring, Alistair Nelson.

Sean Conran [Cascade/Vektor Grafix artist/musician/producer - 19 - Boot Camp]

Worked for Bits (now known as Bits Studios) until 1996; is still working in computer graphics, and also does stand-up comedy in London. Also, if you have a copy of Sean's PD ST game RGB, soft reset it to get a Spectrum BASIC emulator :-).
Info by: Sean Conran.

Pete Cooke [CRL - Tau Ceti/Academy/Room 10]

Did a game called "Tower of Babel" for the ST, Amiga and Archimedes a few years ago, and more recently he programmed the menu system for F1GP II on the PC.
Info by: Tero Turtiainen, Darrel Sinclair, Richard Hewison.

Simon Cooke [Your Sinclair technical editor]

Is alive and well, reads comp.sys.sinclair and is currently (June 1998) living and working just outside of Washington DC. Is about to start a new job with Microsoft, perverting the course of Java as we know it ;-). Has various Sinclair and SAM Coupé related bits on his web site.
Info by: Simon Cooke.

Ste Cork [US Gold/Mastertronic/Software Projects - Rescue, Wibstars, Psycho Pigs UXB, Star Paws]

Now working for Ravensoft in the US; an interview with him is available here.
Info by: Ste Cork, Philip Bee.

Alan Cox [AdventureSoft UK/Tynesoft - Blizzard Pass]

Now hacking various Linux bits, especially the kernel. Some of his stuff is available from his FTP site, but not Blizzard Pass itself, as that is owned by whoever bought the rights from Tynesoft.
Info by: Alan Cox.

Andy Craven [Vektor Grafix owner - Star Wars]

Now has a company producing VR arcade machines.
Info by: Ciaran Gultnieks.

Mel Croucher [ID]

Writing for magazines; including the Great Moments In Computing strip for Computer Shopper.
Info by: Damien Burke.

Tony Crowther [Various games]

Now working for Gremlin Interactive. Most recently (June 1999) did N20 on the Playstation.
Info by: James Guybrush.

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Jonathan Davies [Your Sinclair]

Now working for the BBC's Top Gear website.
Info by: Stuart Campbell.

Marc Dawson [Imagine/Software Projects/Odin programmer]

(Apparently worked on the never-released Manic Miner 3 with Matthew Smith when at Software Projects!) Was mostly a C64 programmer; founded Eldritch The Cat (ST/Amiga software house with Steve Wetherill). Marc is now Senior Projects Manager at Software Creations, where his most recent games (June 1999) include World Cup 98 and Fifa 99 (N64) and Ken Griffey's Slugfest (Color Gameboy); an interview with him is available here.
Info by: Marc Dawson.

Tony Dillon [Sinclair User reviewer]

Formed a company called 'Reflex Technologies' with Patrick Kelly and worked on a 'nice 3D car game' for a while. They then wrote the software that is currently running on the interactive units in the Leeds Royal Armories. The company went bust due to problems with payments for their game (approx early 1997) and Tony is now working as a freelance multimedia programmer, using things like Authorware and Director. He now has a Web site.
Info by: Paul Jenkinson.

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Bernie Drummond [Ocean - co-author of Matchday/Batman/Head over Heels]

Worked for a games software company in the UK called Cranberry Source, which Jon Ritman is director of.
Info by: Jon Ritman.

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Robert Erskine [Mirrorsoft - Battle of Britain]

Robert wrote Battle of Britain among other stuff and also ran Microgame Simulations. They published Spec-fx and various books (e.g. "60 Programs for the Sinclair Spectrum" from Pan). He is now working for Smallworld Cambridge on GIS.
Info by: Robert Erskine, Stephen Smith.

Eugene Evans [?]

Currently working in Chicago at Viacom New Media. He's been there for a good few years before which it was Icom Simulations, Inc. the people who did the CD-ROM Sherlock Holmes games, T-MON for the Mac, and Dracula Unleashed.
Info by: Brian Leake.

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Glenn Flood [Quicksilva artist - tape inlay art for Astroblaster and others]

Programming and drawing still; has a nice web site showing off a lot of his artwork.
Info by: Glenn Flood.

Mike Follin [Software Creations programmer - Bubble Bobble/Bionic Commando]

Now (June 2000) working for GamePlay Studios in Warrington, having previously worked for Psygnosis. His homepage is here, whilst an interview with him is available here.
Info by: Mike Follin via Philip Bee, Ste Cork

Tim Follin [Software Creations musician - Bubble Bobble/Bionic Commando]

Just finished working on the music for the 'Batman and Robin' game, and has a homepage here.
Info by: Mike Follin via Philip Bee, Tim Follin.

Alan Fothergill [Imagine]

Apparently reads comp.sys.sinclair.

Stuart Fotheringham [Odin artist - Nodes of Yesod/Robin o'the Wood/Heartland]

Got involved with Marc Dawson's Eldritch the Cat software house for a while. Now reads comp.sys.sinclair. From Stuart himself:
"From 1984 to 1990 I worked for Software Projects, Odin Computer Graphics, Denton Designs and finally with Eldritch The Cat before going freelance. In 1990 I left the games industry for good. My first project was working with Matthew Smith and Marc Dawson on 'Manic Miner 3: MegaTree' (for Software Projects). My last Speccy project was a Denton Designs game called Flashpoint (published by Ocean).

From 1990 I programmed business analysis tools for an international management consulting company. I had the opportunity to work in every European and Scandinavian country, the United States, Saudi Arabia and the Pacific rim.

In 1996 myself and a partner started a technology consulting business; we develop enterprise system solutions for global corporations, international banks and other financial institutions.

I am still friends with many of the people from the 8/16-bit days - and I wish everyone else from the Spectrum scene the best of luck in whatever they do now."
A further interview with Stuart is available here.
Info by: Stuart Fotheringham, Marc Dawson.

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Mike Gerrard [One Of Our Wombats Is Missing/Various magazines]

Is now working as a travel writer, and has a homepage related to this.
Info by: Frederik Ekman, Nick Humphries, Mike Gerrard.

John Gibson [Imagine programmer - ZZoom/Stonkers]

Currently working in the Chester office of Psygnosis and has been for some time.
Info by: Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.

Julian Gollop [Chaos, LaserSquad, Rebelstar]

Owner of Mythos Games (with Nick Gollop); still programming (UFO, X-COM).
Info by: Miguel Melo.

Nick Gollop [Chaos, LaserSquad, Rebelstar]

Owner of Mythos Games (with Julian Gollop); still programming (UFO, X-COM).
Info by: Miguel Melo.

Simon Goodwin [Crash Tech Tips writer]

Was still writing for Sinclair QL World when the final issue (July 94) came out, and then wrote for various Amiga magazines (including Amiga Format) and Computer Shopper. From Simon:
"I stopped reading c.s.s but am still active in Sinclair emulation and new development, especially on Qdos. I've done some work on software to support ISDN TAs at reasonable speed in case we get a port of the Z88 TCP/IP stack, and helped some hardware people with ideas about putting a decent serial port on the Spectrum - not sure what will come of that, though..."
Info by: Simon Goodwin, Jenni the Satsuma, Brian Gaff, Chris Young.

Rupert Goodwins [Sinclair Research programmer]

From the man himself:
"I worked on the Spectrum 128, +2 and +3 at Sinclair and Amstrad, writing increasingly baroque parts of the ROM. The little rainbow flash on the menus and main screen was mine as was the screen handling code in general together with paging stuff, bits of the BASIC, initialisation code and the tape gadgets. There was more, but I mercifully forget what... reading your page of 128K Spectrum quirks brings some of them back, though. VAXNSUZ.$$$ was the invention of fellow coder Vik Olliver (nickname Vax, whose wife was called Suz), and the pretty dancing squares sound-to-light was mine. That was one of the first bits of assembly I wrote, back in the spotty-oik-in-bedroom days, and got published in Personal Computer News as a Program Card. It was nice to shoehorn it into the ROM and give it a final resting place...

The code was always in a terrible mess, as the original stuff was badly documented (we ended up using Ian Logan's disassembly book in preference to the original source at Sinclair); the Spectrum 128 stuff was written on our VAX cluster - ever seen a VAX run CP/M? - while the Amstrad stuff got written on an unholy collection of PCW 8256s (really!) and a Minstrel multiuser 8080/TurboDOS machine.

...there was infinite insanity in that place, and it was the best job I ever had..."

Rupert is now working as a columnist for "Computer Life", "Wired" and "PC Magazine".
Info by: Rupert Goodwins, Samir Ribic.

Fred Gray [Denton Designs musician]

Now a Care Worker - works with handicapped people in Liverpool.
Info by: Marc Dawson.

Colin Grunes [Odin artist - Nodes of Yesod, Heartland]

From 1984 to 1989: Colin worked for Software Projects, Odin Computer Graphics and Denton Designs as an excellent graphics artist.

From 1991 to present: Colin creates world-class presentations and communication materials for an international management consulting company. He has worked all over Europe, but particularly likes Scandinavia.
Info by: Stuart Fotheringham.

Ciaran Gultnieks [Vektor Grafix programmer - Star Wars]

Now co-owner of The Software Refinery Ltd, developing games such as Slipstream 5000 and Hardwar for the PC.
Info by: Ciaran Gultnieks.

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[Individuals H-Z]

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This FAQ is maintained by Philip Kendall; distribution is permitted only under the conditions specified in the copyright notice.
Primary site for this FAQ: http://www.ast.cam.ac.uk/~pak/cssfaq/index.html.