[FAQ]
[Frequently Asked Questions]
[Resources]
[Emulators]
[Where Is...?]
[File Formats]
[Technical Information]
[Pinouts]
[Acknowledgements]
WHERE IS...? (Part 1) |
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This page last updated on 11 Aug 2000
[Companies and Individuals A-G] [Individuals H-Z]
Companies |
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[#] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]
Individuals |
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[A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]
Companies |
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16/48 magazine |
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See Roger Swift.
Ashby Computers & Graphics (ACG) |
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See Ultimate.
Activision |
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See Keith Burkhill, Paul Machacek, and Bob Pape.
Alternative Software |
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Still going; see their Web site.
Anco Software |
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Still going; see their Web site.
Artic Computing |
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See Jon Ritman and Richard Turner.
Audiogenic Software |
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Still going; see their Web site.
Beam Software [Penetrator, The Hobbit, etc.] |
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Still around and happy to let people grab their old games in snapshot
form - see their website.
Info by:
Fredrik Ekman.
Binary Design [180, Zub, Amaurote, Glider Rider etc.] |
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See John Pickford and Ste Pickford.
Bug Byte |
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See Karl Hampson and Matthew Smith.
CCS |
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The rights to CCS's programs are now owned by Alchemist Research, who allow distribution. Also, see R. T. Smith.
Codemasters |
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Still going strong, though not doing budget stuff any more. Home page here. Also see David Spicer and R. Fred Williams.
Crash magazine |
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Crashed. Was, to their eternal shame, merged with Sinclair User towards the end. See Simon Goodwin, Roger Kean, Lloyd Mangram, Jon North, Barnaby Page, Eddie McKendrick and Nick Roberts.
Delta 4 |
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See Fergus McNeill.
Denton Designs |
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Rights now owned by Rage Software. See Dougie Burns, Stuart Fotheringham, Fred Gray, Colin Grunes, John Heap, Dave Lawson, Ally Noble, Paul Salmon and Steve Wetherill.
Design Design |
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See Simon Brattel and Graham Stafford.
Digital Integration |
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Still going, and have a Web site.
Dinamic |
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Still going in Spain making PC games as Dinamic Multimedia; visit their Home Page for further details.
DK'Tronics |
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See Ed Hickman and Don Priestley.
Domark |
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Rights now owned by Eidos. See Mark Incley, Richard Naylor and John Pragnell.
Electronic Arts |
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Still going strong and have a Web site.
Electric Dreams |
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See Mark A. Jones.
Elite |
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Now trading as Elite Systems. See Keith Burkhill, Paul Holmes and Duncan Sinclair.
Faster Than Light (FTL) |
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See Gargoyle Games.
Gargoyle Games/Faster Than Light |
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See Roy Carter.
Graftgold |
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See Dominic Robinson.
Gremlin Graphics |
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Still going strong, though now called Gremlin Interactive.
Quite happy for their old games to be distributed, they have a retro page on their web site with
some of their games there plus they've released the rights for official distribution to Alchemist News.
Info by:
Andy Davis, Russ Juckes.
Hewson |
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See Dominic Robinson.
Hisoft |
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Still trading as HiSOFT.
Imagine |
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Imagine went bust and the name was bought by Ocean. Used for a good while, the name eventually disappeared. See Marc Dawson, Alan Fothergill, John Gibson, John Heap, Ally Noble and Ian Weatherburn.
Infogrames |
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Now a very large software company, and own the rights to a large number of Spectrum games, including all of Ocean's, and consequently Imagine's, back catalogues.
MacMillian |
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See Don Priestley.
Mastertronic |
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Mastertronic was bought up by Virgin, becoming Virgin Mastertronic and went on for a while before disappearing into Virgin Interactive Entertainment. Also see John F. Cain, Ste Cork, David Jones and Binary Design.
Melbourne House |
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Still part of Beam Software, but do have their own homepage.
Mikro-Gen |
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See Mike Meek and Dave Perry.
Mirrorsoft |
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See Keith Burkhill and Robert Erskine.
Ocean |
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Bought out in 1998 by Infogrames. See Simon Butler, Bernie Drummond, Mike Lamb, David Aubrey Jones, Mark R. Jones, Jon Ritman and Christian Urqhuart.
Odin Computer Graphics |
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See Marc Dawson, Stuart Fotheringham, Colin Grunes, Paul Salmon and Steve Wetherill.
Psion |
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The company is still going strong of course, making electronic organizers etc. Visit their web site. See also Steve Kelly and Stephen Townsend.
Quicksilva |
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See Glenn Flood, John Hollis and Bill Witts.
Realtime Games Software |
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See Graeme Baird and Ian Oliver.
Sinclair Research |
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While the 'Sinclair' name was sold to Amstrad, Sinclair Research continued on, and is still in existence, still being run by Sir Clive, still producing innovative bits of kit! See also Sir Clive Sinclair and Rupert Goodwins.
Sinclair User |
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See Tony Dillon, Jon North, Jon Riglar and Garth Sumpter.
Software Creations |
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Still going strong; see their homepage (even if this was a bit empty the last time I checked). Also see Marc Dawson, Mike Follin and Tim Follin.
Software Projects |
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See Ste Cork, Marc Dawson, Stuart Fotheringham, Colin Grunes and Matthew Smith.
Telecomsoft |
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See Richard Stevenson.
Tiertex |
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See Martin Wakeley.
Topologika |
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Produced a couple of adventures on the Spectrum, like Return to Doom.
Still going strong as an Acorn educational software house, though they
don't do games any more. See their web site.
Info by:
Richard G. Hallas.
Tynesoft |
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See Alan Cox.
Ultimate Play The Game/Ashby Computers & Graphics (ACG) |
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Calling themselves Rare and producing console games for Nintendo, e.g.
Donkey Kong Country and Killer Instinct for the new Nintendo Ultra 64.
Now have some info on their Web site,
including stuff on Ultimate, but don't like their games being distributed.
Info by:
Dylan Cuthbert, Philip Kendall.
U.S. Gold |
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Rights now owned by Eidos. See Keith Burkhill and Ste Cork.
Vektor Grafix |
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See Derrick Austin, Andy Craven and Ciaran Gultnieks.
Virgin |
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See Martin Wheeler.
Vortex |
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See Mark Haigh-Hutchinson and Costa Panayi.
Your Sinclair magazine |
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See Linda Barker, Marcus Berkmann, Matt Bielby, Stuart Campbell, Simon Cooke, Tony Lee, Leigh Loveday, Teresa Maughan, David McCandless, Jonathan Nash, Jon North, Clive Parker, Phil South and David Wilson.
Individuals A-G |
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Scott Adams [Adventure International] |
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Now working for Avista.
Allows distribution of the Adventure International games, and asks for
voluntary contibutions. Visit his Web page.
Info by:
Scott Adams.
David Anderson [US Gold/Ocean programmer] |
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From David himself:
"Nowadays, I live in Dallas, Texas with my Japanese wife, Mikiko, and
work as an Object Modeler for Objectspace.
Its a good job on good money; Objectspace make some great Java tools
including the Voyager ORB.
I make more (in real terms) than I did doing games. I write requirements and do UML modeling. I also have my own website where I publish a webzine about User Interaction and Interface Design. My games involvement led me naturally into usability and the design of better, easier business software."
David is happy for people to distribute his old games. He holds the
partial copyright in the games published by Romik, Silversoft and some
of the Imagine titles.
Info by:
David Anderson.
Derrick Austin [Vektor Grafix artist - Star Wars] |
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Previously worked for Psygnosis
in Leeds, where he worked on Global Domination (PC and
PSX). Now starting a new web design company called imagine, who are looking to develop 'celebrity babe' sites.
Info by:
Ciaran Gultnieks, Derrick Austin.
Graeme Baird [Realtime Games Software - 3D Starstrike/Starglider] |
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Working on new technology for Psygnosis in Leeds.
Info by:
Ian Oliver.
Linda Barker [Your Sinclair editor] |
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Club president of Prism PD. Wrote a bit in PD Power.
Info by:
Robert Cooper (aka Icabod).
Ian Bell [BBC version of Elite] |
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Now working on a new game of which he is "keeping the details
secret". Has a web page
containing some stuff on Elite, amongst other things. (Ian's e-mail address
is available from his web page)
Info by:
Paul Jenkinson, Ian Bell.
Dean Bellfield [Software Creations - Gauntlet 3D/Sly Spy] |
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Now working at Barcrest Limited
as a software engineer; after Software Creations, he worked on various
consoles at Malibu Comics, and on the Playstation at Warner
Interactive.
Info by:
Dean Bellfield.
Marcus Berkmann [Your Sinclair writer] |
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Now writing for the Mail on Sunday, and also writes the back page
in the sci-fi magazine "Dreamwatch"
Info by:
Keith Willoughby, Chris Young.
Matt Bielby [Your Sinclair writer] |
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Now working for Future Publishing on SFX magazine.
Info by:
Chris Muskett.
Simon Brattel [Design Design programmer - Halls of the Things/Dark Star] |
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Runs his own company producing system software.
Info by:
Andrew Toone, Jon Ritman.
Nigel Brown [Mirrorsoft/Sales Curve - Andy Capp, Silkworm, Ninja Warriors] |
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Now Research and Development director at an Acorn company, Innovative Media Solutions Ltd.
See their their web site which has some of his old
stuff available for download (in the Psion 5 section!).
Info by:
Richard G. Hallas.
Keith Burkhill [Elite - Commando/Ghosts'n'Goblins/Space Harrier] |
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Working freelance (for Probe at the moment). From Keith:
"[Some of the games] I did were Afterburner Speccy/Amstrad, sold lots,
then Galaxyforce which sold about 30 copies because Activision went bust,
there are probably none left in existence! Also I bet you'v never heard
of Gee Bee Air Rally; Activision gave me about 15 copies which is about
how many it sold! That was a really bad game and I can't understand why
they commisioned me to convert it from the c64. The worst games I did
were of course with Probe. Back to the Future 3 - surely the worst game
ever on the Speccy and Master System. I remember one reviewer saying you
would be better off going into the street and giving £35 to a
complete stranger than buying that on the Master System. Again it was
just a conversion from the C64. Then came Alien 3 on MS and GG, typical
Probe platform game, that was done for MirrorSoft and Robert Maxwell
commited suicide half way through the contract (maybe he had seen the
game). Myself and the Genesis programmers were hoping to get out of
finishing the project, but US Gold sensing a tedious platform scroller
up for grabs jumped in and finished it off. Then came Incredible Hulk,
typical Probe platform game again, I was supposed to be converting
the Genesis + SNES ones as they went along but they were so slow I
also squeezed in Krustys Fun House on MS + GG and MK1 on MS and GG in
the same time. I did MK2 on the GG and MS too and was supposed to be
doing the Genesis one but for various reasons didn't and lost out on
a fortune in royalties - I'd never have had to work again!
I did FIFA 96 and Alien Trilogy on the Saturn (quite good money shame about
the game), F1 on the Saturn (cancelled because the Saturn is not viable
anymore) and that's that. I still have all the old source code and dev
kits right back to Pogo days etc even though some of it was on
microdrives so may be unreadable!"
Most recently (June 1999) working as the programmer on Capcom's Street Fighter Zero/Alpha
(Color Gameboy) for Crawfish/Virgin.
Info by:
Stephen Smith, Keith Burkhill.
Dougie Burns aka Bernie Duggs [Denton Designs programmer] |
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Never been a second-hand car salesman (despite what this FAQ used
to say), never worked for Denton Designs (but spent much of my life
hanging around there), worked for Imagine (original incarnation);
Ocean/Imagine; Quicksilva (briefly) and Odin. Moved into Clipper and C
development - now working as an Oracle DBA contractor - getting paid
proper money.
Info by:
Dougie Burns, Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.
Simon Butler [Ocean artist - Neverending Story/NOMAD/Cosmic Wartoad] |
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From Simon:
"I am based in my hometown of Liverpool where I set up and run
TagMonkeys Development Studios.
TagMonkeys is a graphics studio dealing predominantly with graphics
for the handheld console market i.e. Gameboy and Gameboy colour. We
have also dabbled in the field of WAP titles for Mobile Phones and are
about to embark on our first Gameboy Advance title."
Info by:
Simon Butler, Mark R. Jones.
John F. Cain [Mastertronic - Booty] |
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Still lives on the Isle of Man, as he did when he wrote Booty. He has a
gold cassette of Booty on his wall!
Info by:
Mark Walker.
Stuart Campbell [Your Sinclair] |
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Working as a freelance journalist; writes "Panel 4" for Digitiser
on C4 Teletext once every four weeks, and has some of his Your Sinclair
material on his Web site.
Info by:
Chris Young, Andrew Crane.
Roy Carter [Gargoyle Games/FTL - Heavy On The Magick/Lightforce] |
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Roy Carter is a registered user of Z80 and has given spoken permission
to distribute the Gargoyle games. They are (were?) doing things for
Psygnosis - not all of them
game writing.
Info by:
Brian Gaff, Andrew Toone.
Charles Cecil [Activision producer - Fighter Bomber] |
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Now running Revolution Software.
Info by:
Ciaran Gultnieks.
Raffaelle Cecco [Hewson - Exolon/Cybernoid/Stormlord] |
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Still writing games: his latest project is B Movie, for his own
company, King of the Jungle.
Info by:
Graham Goring, Alistair Nelson.
Sean Conran [Cascade/Vektor Grafix artist/musician/producer - 19 - Boot Camp] |
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Worked for Bits (now known as Bits Studios) until 1996; is still working
in computer graphics, and also does stand-up comedy in London. Also, if
you have a copy of Sean's PD ST game RGB, soft reset it to get
a Spectrum BASIC emulator :-).
Info by:
Sean Conran.
Pete Cooke [CRL - Tau Ceti/Academy/Room 10] |
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Did a game called "Tower of Babel" for the ST, Amiga and Archimedes a few years ago,
and more recently he programmed the menu system for F1GP II on the PC.
Info by:
Tero Turtiainen, Darrel Sinclair, Richard Hewison.
Simon Cooke [Your Sinclair technical editor] |
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Is alive and well, reads comp.sys.sinclair
and is currently (June 1998) living and working just outside of Washington DC.
Is about to start a new job with Microsoft, perverting the course of Java as
we know it ;-). Has various Sinclair and SAM Coupé related
bits on his web site.
Info by:
Simon Cooke.
Ste Cork [US Gold/Mastertronic/Software Projects - Rescue, Wibstars, Psycho Pigs UXB, Star Paws] |
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Now working for Ravensoft in the US;
an interview with him is available here.
Info by:
Ste Cork, Philip Bee.
Alan Cox [AdventureSoft UK/Tynesoft - Blizzard Pass] |
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Now hacking various Linux bits,
especially the kernel. Some of
his stuff is available from his FTP site,
but not Blizzard Pass itself, as that is owned by whoever bought the
rights from Tynesoft.
Info by:
Alan Cox.
Andy Craven [Vektor Grafix owner - Star Wars] |
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Now has a company producing VR arcade machines.
Info by:
Ciaran Gultnieks.
Mel Croucher [ID] |
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Writing for magazines; including the Great Moments In Computing strip for
Computer Shopper.
Info by:
Damien Burke.
Tony Crowther [Various games] |
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Now working for Gremlin Interactive.
Most recently (June 1999) did N20 on the Playstation.
Info by:
James Guybrush.
Jonathan Davies [Your Sinclair] |
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Now working for the BBC's Top Gear website.
Info by:
Stuart Campbell.
Marc Dawson [Imagine/Software Projects/Odin programmer] |
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(Apparently worked on the never-released Manic Miner 3 with Matthew Smith
when at Software Projects!) Was mostly a C64 programmer; founded
Eldritch The Cat (ST/Amiga software house with Steve Wetherill).
Marc is now Senior Projects Manager at Software Creations,
where his most recent games (June 1999) include World Cup 98
and Fifa 99 (N64) and Ken Griffey's Slugfest (Color
Gameboy); an interview with him is available here.
Info by:
Marc Dawson.
Tony Dillon [Sinclair User reviewer] |
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Formed a company called 'Reflex Technologies' with Patrick Kelly and worked on
a 'nice 3D car game' for a while. They then wrote the software that
is currently running on the interactive units in the Leeds Royal
Armories. The company went bust due to problems with payments for their game
(approx early 1997) and Tony is now working as a freelance multimedia programmer,
using things like Authorware and Director. He now has a Web site.
Info by:
Paul Jenkinson.
Bernie Drummond [Ocean - co-author of Matchday/Batman/Head over Heels] |
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Worked for a games software company in the UK called Cranberry Source,
which Jon Ritman is director of.
Info by:
Jon Ritman.
Robert Erskine [Mirrorsoft - Battle of Britain] |
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Robert wrote Battle of Britain among other stuff and also ran Microgame Simulations.
They published Spec-fx and various books (e.g. "60 Programs for the Sinclair Spectrum" from
Pan). He is now working for Smallworld Cambridge on GIS.
Info by:
Robert Erskine, Stephen Smith.
Eugene Evans [?] |
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Currently working in Chicago at Viacom New Media. He's been there for a
good few years before which it was Icom Simulations, Inc. the people who
did the CD-ROM Sherlock Holmes games, T-MON for the Mac, and Dracula
Unleashed.
Info by:
Brian Leake.
Glenn Flood [Quicksilva artist - tape inlay art for Astroblaster and others] |
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Programming and drawing still; has a nice web site showing off a lot of
his artwork.
Info by:
Glenn Flood.
Mike Follin [Software Creations programmer - Bubble Bobble/Bionic Commando] |
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Now (June 2000) working for GamePlay Studios in Warrington, having previously worked for Psygnosis.
His homepage is here,
whilst an interview with him is available here.
Info by:
Mike Follin via Philip Bee, Ste Cork
Tim Follin [Software Creations musician - Bubble Bobble/Bionic Commando] |
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Just finished working on the music for the 'Batman and Robin' game,
and has a homepage here.
Info by:
Mike Follin via Philip Bee, Tim Follin.
Alan Fothergill [Imagine] |
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Apparently reads comp.sys.sinclair.
Stuart Fotheringham [Odin artist - Nodes of Yesod/Robin o'the Wood/Heartland] |
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Got involved with Marc Dawson's Eldritch the Cat software house for
a while. Now reads comp.sys.sinclair. From Stuart himself:
"From 1984 to 1990 I worked for Software Projects, Odin Computer
Graphics, Denton Designs and finally with Eldritch The Cat before
going freelance. In 1990 I left the games industry for good. My first
project was working with Matthew Smith and Marc Dawson on 'Manic Miner
3: MegaTree' (for Software Projects). My last Speccy project was a
Denton Designs game called Flashpoint (published by Ocean).
From 1990 I programmed business analysis tools for an international
management consulting company. I had the opportunity to work in every
European and Scandinavian country, the United States, Saudi Arabia and
the Pacific rim.
In 1996 myself and a partner started a technology consulting business;
we develop enterprise system solutions for global corporations,
international banks and other financial institutions.
I am still friends with many of the people from the 8/16-bit days -
and I wish everyone else from the Spectrum scene the best of luck in
whatever they do now."
A further interview with Stuart is available here.
Info by:
Stuart Fotheringham, Marc Dawson.
Mike Gerrard [One Of Our Wombats Is Missing/Various magazines] |
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Is now working as a travel writer, and has a homepage
related to this.
Info by:
Frederik Ekman, Nick Humphries, Mike Gerrard.
John Gibson [Imagine programmer - ZZoom/Stonkers] |
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Currently working in the Chester office of Psygnosis
and has been for some time.
Info by:
Stuart Fotheringham, Andrew Toone, Ralph Ferneyhough.
Julian Gollop [Chaos, LaserSquad, Rebelstar] |
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Owner of Mythos
Games (with Nick Gollop); still programming (UFO,
X-COM).
Info by:
Miguel Melo.
Nick Gollop [Chaos, LaserSquad, Rebelstar] |
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Owner of Mythos
Games (with Julian Gollop); still programming (UFO,
X-COM).
Info by:
Miguel Melo.
Simon Goodwin [Crash Tech Tips writer] |
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Was still writing for Sinclair QL World when the final issue (July
94) came out, and then wrote for various Amiga magazines (including
Amiga Format) and Computer Shopper.
From Simon:
"I stopped reading c.s.s but am still active in Sinclair emulation and
new development, especially on Qdos. I've done some work on software
to support ISDN TAs at reasonable speed in case we get a port of the
Z88 TCP/IP stack, and helped some hardware people with ideas about
putting a decent serial port on the Spectrum - not sure what will come
of that, though..."
Info by:
Simon Goodwin, Jenni the Satsuma, Brian Gaff, Chris Young.
Rupert Goodwins [Sinclair Research programmer] |
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From the man himself:
"I worked on the Spectrum 128, +2 and +3 at
Sinclair and Amstrad, writing increasingly baroque parts of the ROM. The
little rainbow flash on the menus and main screen was mine as was the
screen handling code in general together with paging stuff, bits of the
BASIC, initialisation code and the tape gadgets. There was more, but I
mercifully forget what... reading your page of 128K Spectrum quirks brings
some of them back, though. VAXNSUZ.$$$ was the invention of fellow coder
Vik Olliver (nickname Vax, whose wife was called Suz), and the pretty
dancing squares sound-to-light was mine. That was one of the first bits of
assembly I wrote, back in the spotty-oik-in-bedroom days, and got published
in Personal Computer News as a Program Card. It was nice to shoehorn it
into the ROM and give it a final resting place...
The code was always in a terrible mess, as the original stuff was badly
documented (we ended up using Ian Logan's disassembly book in preference to
the original source at Sinclair); the Spectrum 128 stuff was written on our
VAX cluster - ever seen a VAX run CP/M? - while the Amstrad stuff got
written on an unholy collection of PCW 8256s (really!) and a Minstrel
multiuser 8080/TurboDOS machine.
...there was infinite insanity
in that place, and it was the best job I ever had..."
Rupert is now working as a columnist for "Computer Life", "Wired" and
"PC Magazine".
Info by:
Rupert Goodwins, Samir Ribic.
Fred Gray [Denton Designs musician] |
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Now a Care Worker - works with handicapped people in Liverpool.
Info by:
Marc Dawson.
Colin Grunes [Odin artist - Nodes of Yesod, Heartland] |
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From 1984 to 1989: Colin worked for Software Projects, Odin
Computer Graphics and Denton Designs as an excellent graphics
artist.
From 1991 to present: Colin creates world-class presentations and
communication materials for an international management consulting
company. He has worked all over Europe, but particularly likes
Scandinavia.
Info by:
Stuart Fotheringham.
Ciaran Gultnieks [Vektor Grafix programmer - Star Wars] |
---|
Now co-owner of The Software Refinery Ltd, developing games such as Slipstream 5000
and Hardwar for the PC.
Info by:
Ciaran Gultnieks.
This FAQ is maintained by Philip Kendall;
distribution is permitted only under the conditions specified in the
copyright notice.
Primary site
for this FAQ: http://www.ast.cam.ac.uk/~pak/cssfaq/index.html.