Instructions for
Wizball
Ocean, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
For many years, Wiz and his magical cat lived happily in brightly
coloured Wizworld. All was not well however as a malevolent force had
discovered the vista and intended to stamp out brilliance once and for
all. The evil Zark and his horrible sprites have moved in to eliminate
the spectrum and render all landscpes drab and grey. So jump in your
transporter and with the help of your faithful servant Catelite, restore
Wizworld to its former glory.
Game play
The landscapes in Wizworld are comprised of three colours
each. Your task is to restore the original colours by shooting the Red,
Green and Blue colour bubbles and then using Cat to collect the droplets
of colour as they fall to the ground. Droplets collected will be stored
in the cauldron displayed at the bottom of the screen, until such time
as you have enough of each colour to make the target colour displayed
in the cauldron on the far bottom right of the screen.
In the three levels which have aliens on: one has red, one has green
and one has blue. It is therefore necessary to move between the three
levels using the tunnels to collect all three colours. To complete a
level, you must colour in the whole landscape. After each colour is
collected there is a bonus stage. After this, Wiz enters Wiz-Lab and
is given a Wiz-Perk by his guardian angel. You may select one weapon
or control, which will be magically endowed up on all subsequent
Wizballs from birth, or opt for the bonus of 1000 points x Wiz-Level
number.
ICONS:
When certain aliens are killed they will deposit a green pearl
which will remain stationary on the screen. If Wizball passes over this
pearl and picks it up the first icon on the top of the screen will
glow; this indicates that Wiz has the option to select a feature
representated on the icon. If you want to select another feature
collect more pearls until the icon you want is glowing. Several icons
have two possible functions. The icons are, from left to right:
1) Thrust - Gives Wiz more control over the Wizball and allows
him to move it left or right.
Antigrav - Gives Wiz total control over the Wizball and stops
the bouncing.
2) Beam - Gives Wiz supa-beam weapon.
Double - Gives Wiz and cat automatic two-directional firepower.
3) Catellite - Gives Wiz a cat fresh from training college.
4) Blazers - Gives Wiz and Cat super rapid fire blazers.
5) Wiz Spray - Gives Wiz mega spray protection.
Cat Spray - Does the same for Cat (but Wiz and Cat cannot have
spray at the same time).
6) Smart Bomb - Kills every sprite in sight.
7) Shields - Gives Wiz and Cat shields for a limited period only.
Comments
"An entertaining and playable game".
Rating
92% (CRASH #45, October 1987)
Now
A classic 8-bit game which recently spawned an excellent 16-bit
sequel, WIZKID - worth getting, if you see it.
Keys
Redefinable
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no