Instructions for


Firebird, 1988

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

The country has been invaded by waves of hostile alien spaceships. Instead of attacking military installations, however, they are intent on polluting the landscape with a lethal red virus which kills off all plant and animal life. Determined to counter this threat, a pilot is strapping himself into the cockpit of his state-of-the-art Hoverplane. This is equipped with the latest technology - long-range scanner, laser cannon and smart bombs, all of which will be needed to destroy the aliens.

Game play

The action is shown in 3D with wire-frame vector graphics showing the Hoverplane and the enemy ships. The contours of the landscape are shown by a pattern of undulating squares representing the earth's surface.

The long-range scanner in the top left corner of the screen shows the position of the enemy ships in relation to the Hoverplane. Gauges above the main playing area show the amount of fuel remaining and the plane's altitude. Extra fuel can be obtained by landing at home base. The Hoverplane is controlled by thrusting the engines and rotating the craft. At high altitudes, the fuel supply is automatically cut and the plane lowers rapidly towards the ground. You move, helicopter- style, by dipping the plane's nose and thrusting. You can refuel by landing on one of your landing pads.

During play, a map of the land can be displayed showing polluted areas in red. All enemy ships in the attack wave must be destroyed before the whole map turns red. Each wave contains many different aliens, including the following:

Collision with any alien ship results in the immediate destruction of the Hoverplane. If an alien attack is defeated, you gain a bonus score determined by how much of the landscape remains uncontaminated. An extra Hoverplane and smart bomb are awarded every 5,000 points.


"A playable conversion of a 16-bit game. Just slightly too hard too keep you really hooked."


77% (CRASH #55, August 1988)


A frustrating game. The attribute clash is hard to bear too.


Redefinable - Joystick controls
Nettverksgruppa, 5/10-94,