Instructions for
Valhalla
Legend, 1983
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard
Aim of the game
As a minor deity in the home of the Norse gods, Valhalla, you
must rise on the social scale by completing six quests.
Game play
Valhalla is rather like a soap opera - the inhabitants
behave in their various ways and get on with their own lives without
any interference from you. They all have their own characters - Loki
is sneaky, Thor is violent and so on. The six quests you must complete
are to find various magical objects. A clue or two may help:
- Ofnir - the key. "Darkness in Midgard."
- Drapnir - the ring. "So many choices - you could sink
into the pits of despair."
- Skornir - the shield. "A peculiar start - a difficult decision
- the bald man needs defence."
- Skalir - the sword.
- Felstrong - the axe.
- Grimnir - the helmet.
Finding these is far from simple and some, if discovered, must be
deposited safely as you can't carry all of them together. As well as
that, if you die you are sent to Hell and your objects are randomly
scattered around the various locations, so you will have to start all
over again. You will however keep any special objects, with the
exceptions of Ofnir and Drapnir. (The same applies to the other
characters). You can only have one helmet and one sword at a time,
and can only carry one axe or one sword - not both together. This of
course means that you can't carry Felstrong and Skalir at the same
time.
As well as this you must interact with the other Valhallans, who will
either regard you with favour or hostility depending upon your actions.
You can offer to sell or buy objects since you have money, swords,
axes, shield etc. (although these are merely ordinary, non-magical
ones). Be careful - it is all too easy to start a potentially lethal
fight! You can butter up characters by giving them presents - for
instance, typing GIVE AXE TO THOR might make Thor better disposed
towards you. You can also buy objects off characters (the local
currency is the crown) with commands like BUY AXE FROM THOR FOR 20
CROWNS. If someone is reasonable friendly with you, they might help
you - for instance, by doing something for you (such as ODIN GET THE
RING). Some cupboards and chests are too stiff for you to open, even
if you've got the key, so you'll need to rely on the goodwill of other
stronger characters to get them open.
All of this activity is shown on the screen. If you type commands -
for example "DRINK THE WINE" - you will see your character carry out
that action. Moving from location to location is simply a matter of
entering the compass point direction (N, E, S, W) and a WHERE command
will list the available exits. Moving around within a location is done
using L (left) and R (right). If you have a (ordinary) ring, you can
use celestial ringways to transport to different locations. To enter
a building, GO NORTH; you cannot however enter huts.
Other helpful commands include WHAT, which tells you what objects are
present on the current screen - including anything in an open cupboard
or chest - and WHO, which tells you who else is on the screen. HOW will
give you a report on your current strength, while LIST will give you an
inventory of your money and possessions. HELP may give you some
assistance... but then again, it might equally not. PAUSE is self-
explanatory, as are SAVE and LOAD (but you'll need Gerton Lunter's Z80
emulator to make use of the latter two commands). PRINT will dump
events, as reported in the text window, to the printer; NOPRINT turns
this off. COPY will dump the entire screen to the printer.
Comments
"An excellent program all round."
Rating
81.5% (CRASH #1, April 1984)
Now
A classic adventure game. VALHALLA is rather unforgiving but is
still not a bad game for adventure fanatics to play.
Commands:
- ATTACK
- BUY
- CLOSE (chest, cupboard)
- COPY
- DRINK (wine, water, etc)
- DROP
- EAT
- GET
- GIVE
- GO
- HELP
- HOW
- JUMP (allows you to travel by ringways using ring)
- KILL
- L (move left)
- LIST
- LOAD
- LOCK (chest, cupboard)
- NOPRINT
- OFFER (e.g. OFFER 10 CROWNS TO ODIN FOR AXE)
- OPEN (chest, cupboard)
- PAUSE
- PRINT
- PUT (e.g. PUT RING IN CHEST)
- R (move right)
- SAVE
- SELL
- SHUT (chest, cupboard)
- SUMMON (e.g. SUMMON THOR)
- TAKE
- THROW
- UNLOCK (chest, cupboard)
- WHAT
- WHERE
- WHO
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no