Instructions for


Ocean, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

A race of evil reptilian aliens, the Visitors, are attempting to take over the world (as usual). The humans are fighting back though, and Michael Donovan, leader of the resistance, is attempting to sabotage the alien mothership by planting bombs in key locations inside it.

Game play

The Visitors have taken some security precautions to prevent intruders like yourself from getting far. In particular, four kinds of robots have to be dealt with: 1) Surveillance - follows you and enables the Visitors to track you. 2) Maintenance - fairly harmless; fixes things aboard the ship. 3) Cleaner - airborne janitor robots, in effect. 4) Security - should be avoided like the plague; fast and dangerous. All the robots are electrified to prevent interference. Contact with them will thus give you a nasty shock - too many shocks will prove fatal. Windows at the bottom of the screen show your progress. The bottom left screen monitors commands being sent by the Visitors to the robots and allows you to keep track of them. The middle display shows your score and the time remaining; your laser power level and health are shown as diminishing bars below this. On the right is a multi-purpose console, divided into two sections with 2 vertical rows of 3 buttons each. The left-hand part controls various game functions; clockwise from the top, these are: 1) Pause or quit game. 2) Ship information. 3) Lay explosives. 4) Log off (return to game). 5) Display security code. 6) Information on anti-Visitor red dust formula. The right-hand section are the number keys; since the Visitors are only six-fingered, they count in base 6 rather than our base 10. Every so often you'll encounter a security door that can only be opened by inserting a specific code. However, you can move from level to level by using teleport pads; to use these, stand on one and press up to teleport up or down to go downwards.


"A neat arcade adventure".


70% (CRASH #29, June 1986)


It's aged quite badly (especially the graphics), and could only really be called average to poor now.


Right	- X
Up	- P
Down	- L
Fire	- B, N, M, SPACE

Nettverksgruppa, 10/9-94,