![Instructions for]()
Uridium
Hewson, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
The solar system is under attack! Enemy Super-Dreadnoughts have
been placed in orbit around each of the planets. They are draining
mineral resources from the planetary cores for use in their power
units. Each Super-Dreadnought seeks out a different metal for its
metal convertor.
Your Manta class Space Fighter will be transported to each planet in
turn and it is your task to destroy each Dreadnought. First you must
attack the defensive screen of enemy fighters, then you must neutralise
the majority of surface defences before you land on the Super-
Dreadnought's master runway. It is then possible to activate the
Dreadnought's self-destruct mechanism.
Game play
Your Manta fighter is deployed on a low-level strafing run
as you start your assault on the aliens' defences. You must avoid the
meteor screens and communications aerials which tower above the
Dreadnought's surface.
The fighter defences deploy in waves. A bonus is awarded after landing
if all ships in a wave are destroyed. Attack surface features to score
bonus points but beware of the homing mines which materialise over
flashing generator ports!
When the LAND NOW message appears, move as soon as possible to the
right hand end of the Super-Dreadnought and fly flat over the end of
the master runway from left to right.
Up/Down sets the position above the Super-Dreadnought, Left/Right
controls acceleration and deceleration. If your velocity falls too low
your fighter performs a half-loop followed by a half-roll so as to
face in the opposite direction. This manoeuvre also temporarily
increases your height above the surface and may be used to avoid
incoming missiles and mines.
Your Manta performs a 90 degree roll if you press and hold fire
whilst moving up or down. This will enable you to manoeuvre through
restricted spaces.
Comments
"A very worthy version of a fast-moving ahoot-em-up."
Rating
90% (CRASH #35, December 1986)
Now
An enjoyable shoot-em-up which was a classic on the Commodore
64. The sequel, imaginatively entitled Uridium 2, was released in
October 1993 on the Amiga and PC.
Keys
Left - Z }
Right - X } Joystick
Up - L } controls
Down - SYM/SHIFT }
Fire - ENTER - Joystick fire
Pause - P (fire to restart)
Quit - Q
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no