Instructions for

Turbo Esprit

Durell, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

As a special agent armed with a specially-modified Lotus Turbo Esprit, it's your job to smash an international ring of drug smugglers about to make a huge delivery of drugs.

Game play

You have a choice of four cities of increasing complexity in which to combat the smugglers. In each city, an armoured car is supplying the drugs to the city centre and four delivery cars collect the drugs from the armoured car as it tours the city. Your mission is to stop the delivery cars, preferably after they've made their pick-ups but before they escape to their safe-houses. Bonus points can be got if you also stop the armoured car before it leaves the city. The action is viewed in a behind-the-car perspective view which looks rather odd with the dashboard in the foreground. The instruments on the dashboard are fairly self-explanatory (speedometer, rev-counter, fuel gauge and temperature gauge). Refuelling can be done simply by pulling onto the pavement next to a petrol station. Although your car is pretty tough, it can be destroyed by collisions with obstacles and other cars, or by the smugglers' hit cars, which take pot shots at you. The smugglers' cars are conveniently colour-coded. Hit cars are magenta; delivery cars are blue; the armoured supply car is red. Although you have a machine gun mounted in your car which you can use against the smugglers, you get more points if you ram them into submission. In any case, the armoured car is invulnerable to bullets. You also have an electronic map which shows the position of your car in relation to that of the smugglers' vehicles.


"A driving game with a fair bit of gameplay behind it".


88% (CRASH #28, May 1986)


Another of those Spectrum classics. Still a fun game; running down the pedestrians is one of the "alternative" sub-games...



Nettverksgruppa, 5/10-94,