Instructions for
Sweevo's World
Gargoyle, 1985
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Our hero, SWEEVO - a Self Willed Extreme EnVironment Organism -
has been given the unenviable task of exterminating an organism
originally designed to look after the Folly he inhabits and keep it
clean. While these Waste Ingestion and Janitor Units (WIJUs) are not
really dangerous (although extremely irritating), the creatures built
to guard the place are very dangerous and will attack at every
opportunity. Can our hero overcome the absurb dangers that face him
and reach Active Status?
Game play
SWEEVO's energy level can be judged by the expression on
the face of the large dial (top left); the Goose that lays the Golden
Erg, however, will provide extra energy if it is startled from behind!
The Selector Pulse (bottom left) shows the objects currently carried
by SWEEVO; he can hold up to three different things.
Scoring is very complex and largely irrelevant, but remember that for
SWEEVO to reach full Active Status, all other organisms must be
eliminated.
Hints: Beware of the fruit!
SWEEVO can't jump... but tin cans can provide a welcome boost.
Collect Brownies for Brownie points (of course).
Mash Minxes with teddy bears.
Avoid the Goose-Stepping Dictators!
Comments
"A novel and humourous approach to the Ultimate style of
game."
Rating
95% (CRASH 25#, February 1986)
Now
A difficult and rather wierd isometric 3D puzzle game with some
very nice graphics (for a Spectrum). Some will love it, others will
hate it.
Keys
Up & Left - Q,W,E,R,T }
Up & Right - Y,U,I,O,P } Joystick
Down & Left - A,S,D,F,G } controls
Down & Right - H,J,K,L, ENTER }
Pick up/Drop/Boo - Z to M - Joystick fire N.B. Using your joystick at an angle of 45 degrees is highly
recommended for ease of play!
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no