Instructions for

Sweevo's World

Gargoyle, 1985

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Our hero, SWEEVO - a Self Willed Extreme EnVironment Organism - has been given the unenviable task of exterminating an organism originally designed to look after the Folly he inhabits and keep it clean. While these Waste Ingestion and Janitor Units (WIJUs) are not really dangerous (although extremely irritating), the creatures built to guard the place are very dangerous and will attack at every opportunity. Can our hero overcome the absurb dangers that face him and reach Active Status?

Game play

SWEEVO's energy level can be judged by the expression on the face of the large dial (top left); the Goose that lays the Golden Erg, however, will provide extra energy if it is startled from behind! The Selector Pulse (bottom left) shows the objects currently carried by SWEEVO; he can hold up to three different things. Scoring is very complex and largely irrelevant, but remember that for SWEEVO to reach full Active Status, all other organisms must be eliminated. Hints: Beware of the fruit! SWEEVO can't jump... but tin cans can provide a welcome boost. Collect Brownies for Brownie points (of course). Mash Minxes with teddy bears. Avoid the Goose-Stepping Dictators!


"A novel and humourous approach to the Ultimate style of game."


95% (CRASH 25#, February 1986)


A difficult and rather wierd isometric 3D puzzle game with some very nice graphics (for a Spectrum). Some will love it, others will hate it.


Up & Left        - Q,W,E,R,T             }
Up & Right       - Y,U,I,O,P             } Joystick
Down & Left      - A,S,D,F,G             } controls
Down & Right     - H,J,K,L, ENTER        }
Pick up/Drop/Boo - Z to M                - Joystick fire         N.B. Using your joystick at an angle of 45 degrees is highly
recommended for ease of play!

Nettverksgruppa, 10/9-94,