Instructions for
Supercom
Atlantis, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard only
Aim of the game
An insane criminal megalomaniac is holding the country to ransom
with his computer-activated nuclear warhead (Ronald Reagan, perhaps?).
The government can't track him down; it's your task to hack into his
computer and deactivate the missile.
Game play
The game is basically a hacking simulation, like SYSTEM
15000; starting with an incomplete phone number (818-771xx) which
you've managed to intercept, you must work your way around the Evil
One's security systems to hack into and switch off the nuclear warhead.
Your modem has five modes: Dial, Link Analysis, Display Information,
Load/Save and Phone Bill Display. Most of these are obvious but Link
Analysis and Display Information are special functions which, if used
together, can extrapolate information from certain systems and have
the info displayed on your screen. These functions are very useful if
you are to find codes or information to allow you to break into other
computer systems.
Comments
"Long and tedious"
Rating
21% (CRASH #28, May 1986)
Now
Buggy and dull. (It's written in BASIC; don't press Break!)
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no