Instructions for
Spindizzy
Electric Dreams, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
Floating in nether space, a recently discovered dimension, is
Hangworld, a strange place of platforms and ramps suspended above the
void. You have been selected to explore it, controlling GERALD - the
Gyroscopic ExploRAtion Landing Device.
Game play
Your task is simply to explore the whole of Hangworld, all
385 screens worth! However, you have two big problems: a time limit
and a shortage of fuel. Due to budget limits, you have been given only
a small amount of energy and you'll have to find energy crystals on
Hangworld to replenish your supply. This is easier said than done, as
moving GERALD consumes precious energy; you'll have to learn to be
frugal.
GERALD has a handy built-in turbo unit, which allows you to greatly
increase speed in order to jump gaps. This takes up more fuel,
however... GERALD can also morph between a ball, tetrahedron or
gyroscope, each of which has its own particular quirks of control and
may be suitable for different occasions.
Within Hangworld you'll find a lift system, left behind by an extinct
civilisation. The system comprises of a number of lift activator pads
bearing a symbol; move onto one of these and all the pads bearing that
symbol are activated. Only two different kinds of lift can be activated
at once, and a scanner on the bottom left-hand side of the screen shows
which types of lift are currently operating.
Another on-screen window shows how many sections remain unmapped.
Pressing the map key shows you the sections of Hangworld that have
already been mapped out. The other windows show your time and your
energy respectively. If you drop off the edge of Hangworld into the
void, you will lose large chunk of time - so it is a good idea to be
as accurate as possible...
Comments
"A game that is not worth missing."
Rating
93% (CRASH #29, June 1986)
Now
One of the legendary 8-bit games. An even better sequel,
SPINDIZZY WORLDS, was released on the ST and Amiga in 1990.
Keys
Redefinable
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no