Instructions for
Spaced Out
Firebird, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
To while away the hours in deep space while the robo boys look
after the herds of Cybernetically Operated Wagons (COWs), they play
the game of Spaced Out with the space creatures that wander through
a rectangular zone of space.
Game play
You control a robo boy, who can only move in straight,
unobstructed lines; the object is to progress from the bottom left of
the playing area to the top right. The amount you can move is decided
by the roll of two dice, giving vertical and horizontal components.
(You cannot move diagonally).
After the first moves have been made, aliens emerge from the top
right-hand corner and take up random positions. (You can choose how
many aliens there are, within limits). If you move onto a square
occupied by an alien, you space them out, but incur penalty points -
and after you've made your move, the aliens reposition themselves.
If they box you then you in turn are spaced out and suffer more
penalty points. You have just one minute to complete each turn; the
slower you are the more penalty points you earn and if your penalty
score exceeds your handicap score, the game is lost.
Comments
"An original concept which doesn't work".
Rating
38% (CRASH #43, August 1987)
Now
A rather poor game with uninspiring gameplay.
Keys
Redefinable.
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no