Instructions for

Spaced Out

Firebird, 1987

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.

Controls

Keyboard, Kempston

Aim of the game

To while away the hours in deep space while the robo boys look after the herds of Cybernetically Operated Wagons (COWs), they play the game of Spaced Out with the space creatures that wander through a rectangular zone of space.

Game play

You control a robo boy, who can only move in straight, unobstructed lines; the object is to progress from the bottom left of the playing area to the top right. The amount you can move is decided by the roll of two dice, giving vertical and horizontal components. (You cannot move diagonally). After the first moves have been made, aliens emerge from the top right-hand corner and take up random positions. (You can choose how many aliens there are, within limits). If you move onto a square occupied by an alien, you space them out, but incur penalty points - and after you've made your move, the aliens reposition themselves. If they box you then you in turn are spaced out and suffer more penalty points. You have just one minute to complete each turn; the slower you are the more penalty points you earn and if your penalty score exceeds your handicap score, the game is lost.

Comments

"An original concept which doesn't work".

Rating

38% (CRASH #43, August 1987)

Now

A rather poor game with uninspiring gameplay.

Keys

Redefinable.

Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no