Instructions for

Show Jumping

Alligata, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Win a showjumping competition.

Game play

The game contains six courses, of varying difficulty. You have a 100-second time limit in which to complete the course, and are allowed a total of three refusals before being disqualified. Four faults are collected for each fence you knock down and the first two refusals cost you three faults each. You can also play in a multi- player mode in which the winner is the rider who completes the course with the least faults. Your horse can stand, walk, trot or canter and can be speeded up or slowed down as appropriate. In order to jump a fence successfully, you must line your steed up so that you approach the bars at right angles, select an appropriate pace and press fire at the critical moment to take to the air. To help you remember the order in which to take the jumps a window at the top centre of the screen indicates the direction of the next fence by moving a graphic of a horse so that its head points in the right direction. A digital readout displays the time you have taken, accurate to within 0.1 seconds, while a scoreboard displays the number of faults incurred.


"A very worthy show jumping simulation."


70% (CRASH #37, April 1986)


A curious example of a now-forgotten (fortunately!) genre.


Redefinable     - Joystick controls

Nettverksgruppa, 10/9-94,