Shockway Rider
Faster Than Light, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
To go "full circle" on the Shockway means a rider must pass
through a dozen different districts and face a variety of hazards.
Game play
The various hazards (muggers, innocent pedestrians etc.)
can be overcome by direct hand-to-hand combat or by a well-aimed
bottle or brick, which can be collected from various parts of the
Shockway. Points are awarded for fighting street gangs and muggers, as
well as eliminating passers-by. Travelling on the faster lanes is more
difficult but gives extra points, and completing a district within the
time will give a bonus.
Comments
"An interesting above-average game"
Rating
67% (CRASH #38, March 1987)
Now
A simple enough game without a lot of depth, but still quite
playable.
Keys
Redefinable
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no