Instructions for

Shockway Rider

Faster Than Light, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

To go "full circle" on the Shockway means a rider must pass through a dozen different districts and face a variety of hazards.

Game play

The various hazards (muggers, innocent pedestrians etc.) can be overcome by direct hand-to-hand combat or by a well-aimed bottle or brick, which can be collected from various parts of the Shockway. Points are awarded for fighting street gangs and muggers, as well as eliminating passers-by. Travelling on the faster lanes is more difficult but gives extra points, and completing a district within the time will give a bonus.


"An interesting above-average game"


67% (CRASH #38, March 1987)


A simple enough game without a lot of depth, but still quite playable.



Nettverksgruppa, 5/10-94,