Instructions for

Shockway Rider

Faster Than Light, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.

Controls

Keyboard, Kempston

Aim of the game

To go "full circle" on the Shockway means a rider must pass through a dozen different districts and face a variety of hazards.

Game play

The various hazards (muggers, innocent pedestrians etc.) can be overcome by direct hand-to-hand combat or by a well-aimed bottle or brick, which can be collected from various parts of the Shockway. Points are awarded for fighting street gangs and muggers, as well as eliminating passers-by. Travelling on the faster lanes is more difficult but gives extra points, and completing a district within the time will give a bonus.

Comments

"An interesting above-average game"

Rating

67% (CRASH #38, March 1987)

Now

A simple enough game without a lot of depth, but still quite playable.

Keys

Redefinable

Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no