Instructions for
Shadowfire
Beyond, 1985
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Note : It is recommended that you play this game at about 150%-180%
speed, as it is rather slow at normal speed. (A variable-speed
emulator like Z80 is highly recommended.)
Aim of the game
The treacherous General Zoff has captured Ambassador Kryxix of
the Empire. Unfortunately, the Ambassador is carrying the plans for a
revolutionary new kind of spacecraft, the Shadowfire. With it, Zoff
would be able to ravage the Empire at will. The crack Enigma team -
whom you control - must rescue the Ambassador before he cracks under
interrogation and gives away the location of the plans!
Game play
You have one hour and forty minutes to carry out your
mission. There are three main objectives for you to fulfil:
- Rescue Ambassador Kryxix.
- Capture General Zoff
- Capture or destroy his ZOFF V starship.
You can accomplish these tasks in any order. The game opens with the
Enigma craft moored alongsie the ZOFF V. Your first task is to beam
some or all of your team aboard using the abilities of the droid
Manto.
CHARACTERS:
Having selected your means of control (joystick or
keys), you will see the Enigma team screen, showing the surviving
members of the Enigma team. From left to right, the characters are:
- SYLLK - Insectoid; excellent fighter; wears armour; very
strong.
- SEVRINA MARIS - Human; crack locksmith; excellent markswoman
- MANTO - Transport droid; weak self-defence; only team
member with transporter ability
- MAUL - Weapons droid; excellent self-defence; tough
fighter; well armoured; slow moving
- ZARK MONTOR - Human; team leader; expert in close combat; strong
- TORIK - Avian; good fighter; very fast; quite weak
STATUS SCREEN:
When you select a character, you will see a screenful
of icons. Each Enigma character has four screen: Status, Objects,
Movement and Battle. The first you will see when you select a
character will be the Status screen. The icons show:
- Running figure - Agility; shows speed of movement
- Strong arm - Strength; shows strength (or weakness); may
change length during the mission
- Heart - Stamina; shows physical endurance; will change if
character is injured or tired.
- Scales - Weight; when a character picks up an object a
green bar appears; if the object is too heavy the
bar will turn red. Simply drop something to
restore the bar to green.
- Green monitor - Gives access to character's Movement screen.
- Yellow monitor - Gives access to character's Object screen.
- Red monitor - Gives access to character's Battle screen.
- Arrow/Screens - Quit; select this when you want to return to a
previous screen. This icon can also be used to
cancel a command.
OBJECT SCREEN:
This screen is entered by selecting the Yellow
monitor icon and enables you to manipulate objects. At the left of
the screen are the objects in the same location as the character. In
the middle are the objects (if any) carried by the character. Along
the bottom a bar registers the weight of objects carried. On the right
of the screen are the icons which allow you to manipulate objects:
- Finger on Button - Activate weapon, transporter pad, etc.
- Gun/Knife - Ready for use; selects which object will be held
for immediate use. Move the cursor over the icon
desired and press ENTER. (Make sure you use this
icon when you arm a character!)
- Hold briefcase - Pick up object; move cursor over this icon and
press ENTER; the item will then appear in the
middle of the screen as a carried object.
- Drop briefcase - Drop object; move cursor over this icon and
press ENTER, then select the object carried and
press ENTER again; the item will reappear on the
left of the screen as an object in the same
location as the character.
The remaining icons on this screen are the Green monitor (Movement),
Red monitor (Battle) and Quit. Tools are normally activated using the
Activate icon; however, specialist objects such as the Self Destruct
Unit may require an additional command icon. Such objects are
activated using this command icon. Weapons are automatically activated
in combat situations, but only if the character has a weapon held at
the ready.
MOVEMENT SCREEN:
This screen is entered by selecting the Green
monitor icon and enables you to move characters from location to
location. At left are a number of arrows. The filled arrow(s) show
possible directions for the character to move. In the middle of the
screen is a text descriptio of the character's current location. At
right are three other icons: Red monitor (Battle), Yellow monitor
(Objects) and Quit. To command a character to move simply place the
cursor over any of the filled arrows and press ENTER.
You can only move a character in the direction(s) indicated by a
filled arrow. Occasionally a character may refuse to respond. Either
they are faced by a locked door and require a keycard or they are
about to be attacked.
BATTLE SCREEN:
This screen is entered by selecting the Red monitor
icon and enables you to command a character to do battle. At left will
be displayed characters standing in the location selected. In the
middle of the screen are the attack/retreat indicators. On the right
are the icons which allow you to command a character to fight or
retreat:
- Right arrow - Attack; commands character to do battle; if they
win they will advance into the enemy's location.
- Left/right arrow - Defend; commands a character to stand fast and
do battle.
- Left arrow - Retreat; commands character to retire to next
location.
- Square with detail - Location scan; enables you to look into
current or adjacent locations; then you can
count or identify other characters, who appear
on the left of the screen.
(The eight directional arrows are used to choose the direction of
attack.)
MISSION COMMAND SCREEN:
This appears above the character screens at
all times. It shows (from left to right) Status icons; View screen;
and Character in play. The Status icons change colour according to a
character's status:
- White - Inactive, ready for command
- Blue - Moving
- Magenta - Attacking
- Cyan/Brown - Defending
- Yellow - Retreating
- Green - Picking lock (Sevrina)
- Flashing - Character weak
- Black - Character dying
The View screen will show the current location of the character, plus
any other characters within sight. The Character in play screen shows
the character currently in play.
OTHER CHRARACTERS :
- Ambassador Kryxix - appears as a green icon; must be rescued!
- General Zoff - magenta icon; must be captured alive.
- Captain Churl - white/grey icon; Zoff's second in command.
- Marshall - Marshall icon; humanoid or robotic officer.
- Squad Leader - Squad Leader icon; both humanoid and robotic.
- Trooper - Trooper icon; both humanoid and robotic.
OTHER ITEMS :
- Projectile Pistol - light short range weapon
- Laser Rifle - medium weapon, effective at medium range
- Rocket Launcher - very effective when fired at adjacent location
- Smoke Bomb - very effective when used in current location
- Time Delay Unit - freezes time for all except the activator
- Tool Kit - allows Sevrina to open locked doors
- Key Card - colour coded; opens certain locked doors
- Self-Destruct Card - activates the ZOFF V's Self-Destruct Unit
- Self-Destruct Unit - when activated, begins a 4-minute countdown
(in real-time) until self-destruction.
- Transport Beacon - can only be operated by Manto; can only be
used after it has been dropped in a location.
Comments
"A state of the art game"
Rating
96% (CRASH #17, June 1985)
Now
"The world's first-ever icon-driven adventure" is still quite a
nice game to play, even if it is a bit shallow. It was an influential
game in its day and was one of the stepping-stones towards entirely
icon-driven games.
Keys
Up - Q to P
Down - A to L
Left } Alternate bottom
Right } row keys
Fire - 1 to 0
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no