Instructions for

Scooby Doo

Elite Software, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

The Mystery Machine arrives at the ruined castle, and the gang climb out, ready to explore. Suddenly, Velma, Shaggy, Daphne and Fred are seized by large hands and a chorus of voices cry out, "Our experiments are almost complete. Nothing can stop us now!" Though frightened, Scooby decides to looks for his friends, but soon has the feeling that he is not alone. Ghosts and demons of the strangest kind gather on all sides and appear out of doorways, intent on stopping him freeeing the rest of the gang. Can you, as Scooby Doo, fight your way through the mad scientists' henchmen to rescue your friends, then seek out their captors? Perhaps the trail of Scooby Snax may help you in your search.


"A really cool arcade game."


91% (CRASH #33, October 1986)


Although SCOOBY DOO's got nice graphics (absolutely spot-on in comparison with the cartoon) it doesn't have much in the way of gameplay. It is, however, briefly enjoyable!


Up/Jump         }
Down/Duck       }  Redefinable
Left            }     keys
Right           }
Punch           }

Nettverksgruppa, 10/9-94,