Instructions for

Sarlmoor

Atlantis, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.

Controls

Keyboard, Kempston, Cursor

Aim of the game

In the latest installment of the eternal battle between good and evil, the winged alien Sarlmoor is fighting the evil Vards, a race who keep their slaves under control by sapping their life energy. It's Sarlmoor's quest to destroy the Vardan Biological Field Generator.

Game play

Arriving in orbit, you'll need to clear room to teleport down to the surface by zapping the Vards on the ground. Passing clouds will absorb your beams, and you must also avoid hitting the lizard- like creatures on the surface; they're the Vardan slaves you're supposed to be protecting! Having done this, you'll enter the underground passages of the planet. These are (as usual) full of enemies to avoid. At the end of the cave network lies the Biological Field Generator, which must be destroyed. After that your final task is to free the Vards' slaves and escape.

Comments

"Outdated - might have been passable a couple of years ago".

Rating

38% (CRASH #30, July 1986)

Now

Graphically appalling and very dull gameplay-wise.

Keys

Left		- A, S
Right		- D, F, G
Up		- Y to P
Down		- H to L
Fire		- Z to M
Pause (toggles)	- 1

Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no