Instructions for
Sarlmoor
Atlantis, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
In the latest installment of the eternal battle between good and
evil, the winged alien Sarlmoor is fighting the evil Vards, a race who
keep their slaves under control by sapping their life energy. It's
Sarlmoor's quest to destroy the Vardan Biological Field Generator.
Game play
Arriving in orbit, you'll need to clear room to teleport
down to the surface by zapping the Vards on the ground. Passing clouds
will absorb your beams, and you must also avoid hitting the lizard-
like creatures on the surface; they're the Vardan slaves you're
supposed to be protecting!
Having done this, you'll enter the underground passages of the planet.
These are (as usual) full of enemies to avoid. At the end of the cave
network lies the Biological Field Generator, which must be destroyed.
After that your final task is to free the Vards' slaves and escape.
Comments
"Outdated - might have been passable a couple of years ago".
Rating
38% (CRASH #30, July 1986)
Now
Graphically appalling and very dull gameplay-wise.
Keys
Left - A, S
Right - D, F, G
Up - Y to P
Down - H to L
Fire - Z to M
Pause (toggles) - 1
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no