Instructions for

Room 10

CRL, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

In effect, ROOM 10 is the old Atari game PONG played in 3D... the objective is simply to beat your opponent by making the ball hit the wall behind him, without letting him hit the wall behind you.

Game play

Play begins with player 1 taking a serve and continues until the ball strikes the wall behind one of the competitors. The successful player then gets 5 points and the losing player gets to serve. Play continues like this until one player gets thirty-five points, the winning score. You can play at various speeds, from adagio (slow) to vivace (fast). You can also change the computer's skill level or choose to play against a human opponent.


"An "off-the-wall" sports game."


62% (CRASH #35, December 1986)


Some nice 3D effects from the man who wrote TAU CETI, ACADEMY and MICRONAUT ONE, but unfortunately a rather dull game overall.



Nettverksgruppa, 10/9-94,