Instructions for
Room 10
CRL, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
In effect, ROOM 10 is the old Atari game PONG played in 3D...
the objective is simply to beat your opponent by making the ball hit
the wall behind him, without letting him hit the wall behind you.
Game play
Play begins with player 1 taking a serve and continues
until the ball strikes the wall behind one of the competitors. The
successful player then gets 5 points and the losing player gets to
serve. Play continues like this until one player gets thirty-five
points, the winning score.
You can play at various speeds, from adagio (slow) to vivace (fast).
You can also change the computer's skill level or choose to play
against a human opponent.
Comments
"An "off-the-wall" sports game."
Rating
62% (CRASH #35, December 1986)
Now
Some nice 3D effects from the man who wrote TAU CETI, ACADEMY
and MICRONAUT ONE, but unfortunately a rather dull game overall.
Keys
Redefinable
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no