Instructions for


Vortex, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

To reach Level 8 and beyond...

Game play

You must solve the four puzzles on each level and return successfully to the elevator within the time limit displayed. You will then be transported to the next level and awarded an extra life (to a maximum of five lives).

Within each puzzle are two grey blocks of matter. Touch one and it becomes unstable for a short period of time. If within that time the second block is touched, then both blocks will vapourise. There are several ways to solve each puzzle. However, as you progress through the stack of levels the unstable period becomes shorter. The solutions therefore become fewer and fewer.

MAP SCREEN: The Map Screen displays the following :



"An unusual and good looking game that provides a real challenge."


91% (CRASH #33, October 1986)


Nice graphics, but incredibly tricky...


Q               - Forward               }
A               - Back                  } Joystick
K               - Left                  } controls
L               - Right                 }
Z to N, SPACE   - Bounce energy         - Joystick fire
M               - Map, ENTER to return to game
P               - Pause, ENTER to return to game
A+G             - Abort game

Nettverksgruppa, 5/10-94,