Instructions for


Imagine, 1987

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

The streets aren't safe! Night falls as you make your way through the most sinister part of town to rescue your girl, captured by a vicious gang of street punks. You'll need to fight your way through five levels of homicidal thugs to get to her...

Game play

The game is divided into five stages: 1) Subway station - a gang of muggers 2) Pier area - a motorcycle gang (some on bikes!) 3) Red light area - whip-cracking ladies of the night 4) Back alley, 1 - razor-wielding gang (one hit is fatal) 5) Back alley, 2 - razor wielders plus boss with gun Gameplay is simple enough - punch, kick and jump your way through the henchmen and then deal with each of the four bosses. (Hint: jump kicks are a good way of dealing with Big Bertha on level 3). If you press down and fire while standing over a floored assailant, you can punch him into oblivion.


"A beat-em-up with real punch".


89% (CRASH #44, September 1987)


An excellent, if rather short, beat-em-up.



Nettverksgruppa, 10/9-94,