Instructions for


Mastertronic, 1987

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Many centuries ago, the Miracle Engineers had planned and built the great crystal roads that led across the planet Plexar. Now the Miracle Engineers are long since dead and the primitive native Plexarians have taken their place. Unlike their technological predecessors, the Plexarians are a superstitious race who send victims along the now-dangerous crystal roads to appease their deities. Few return from this journey - but as one of the "volunteers", can you make it?

Game play

the crystal roads themselves, and the diamond towers where the roads meet and interconnect, joining continent to continent. Each road consists of an almost checkerboard-like series of interlocking squares, some of which are instantly lethal to the touch. Others do odd things to your movement, shunting you sideways, giving you a turbo jump, or making you move randomly. If you reach the end of a roadway, you enter one of the diamond towers. Inside is a labyrinth of roadways, dotted with hazards like one-way conveyors, vanishing areas, patrolling droids and colonies of pulsing jellies. A peril port at the top left of the screen changes colour to signify imminent danger; don't forget the time limit!


"A neat and enjoyable Trailblazer clone".


86% (CRASH #45, October 1987)


A curious but still entertaining game.


Up	- Q
Down	- A
Left	- O
Right	- P
Fire	- M

Nettverksgruppa, 5/10-94,