Instructions for


Codemasters, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

The eponymous Phantomas has his sights set on looting a millionaire's mansion on the planet Earth-Gamma. However, there are quite a few obstacles in his way!

Game play

To get into the mansion, Phantomas must trigger each of the 36 triggers scattered around the 80 separate rooms. Most of these triggers, which must be activated by jumping onto them, are protected by various nasties. Some of the others, however, must be hunted for in remote areas which can only be reached by ways such as riding in helicopters and rockets. Some of these locations are rigged with traps, so be warned! Once all 36 levers have been activated an alarm will sound and you will get a big strong box full of treasure. It is not a good idea to touch any of the nasties - they all sap your energy, and you only get one life...


"Indifferent little aardvark." (?)


64% (CRASH #35, December 1986)


Poor, rather flickery graphics and boring gameplay... not a very good game.



Nettverksgruppa, 10/9-94,