Instructions for
Phantomas
Codemasters, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
The eponymous Phantomas has his sights set on looting a
millionaire's mansion on the planet Earth-Gamma. However, there are
quite a few obstacles in his way!
Game play
To get into the mansion, Phantomas must trigger each of the
36 triggers scattered around the 80 separate rooms. Most of these
triggers, which must be activated by jumping onto them, are protected
by various nasties. Some of the others, however, must be hunted for in
remote areas which can only be reached by ways such as riding in
helicopters and rockets. Some of these locations are rigged with traps,
so be warned! Once all 36 levers have been activated an alarm will
sound and you will get a big strong box full of treasure.
It is not a good idea to touch any of the nasties - they all sap your
energy, and you only get one life...
Comments
"Indifferent little aardvark." (?)
Rating
64% (CRASH #35, December 1986)
Now
Poor, rather flickery graphics and boring gameplay... not a
very good game.
Keys
Redefinable
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no