Instructions for

Nodes Of Yesod

Odin, 1985

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Charlemagne "Charlie" Fotheringham-Grunes, apprentice saviour of the universe, has been asked to find the source of mysterious signals from the moon - a large black Monolith (just like "2001"!). Like any hero should, he promptly volunteers for the task of finding the Monolith...

Game play

To get to the Monolith, Charlie needs to find eight keys or "alchiems", which look rather like crystals. The game begins with you wandering around on the lunar surface near some mole holes. Don't fall down a hole; instead wait for a mole to pop up and stand on it to descend into the caves beneath the moon. The moon is, it seems, infested with various strange monsters (such as teddy bears on springs??). Most are merely a nuisance, blocking your way, but some are definitely harmful. You can however destroy them by jumping on them and so squashing them. As well as this, you will have to cope with muggers - astronauts in red spacesuits whose aim is to rob you of your alchiems. The task of finding the eight alchiems is complicated by the size of the cavern system; not all of the access routes are clear, so you will have to use your friendly mole to make extra tunnels. The game includes features such as whirlwinds that teleport you around the caverns, which might make exploring easier or alternatively leave you somewhere you would rather not be. Huge, deep shafts also exist, which can mean the certain loss of a life if you fall down one - unless you are lucky and find that the one you just fell into has a very powerful up-draft. Extra lives can also be found scattered around, which is just as well. Your vital signs are continuously ticking away, your current life force is steadily draining and your movements slow with every beating you take. When you get an extra life you will also obtain gravity sticks, which render muggers harmless and also cause all monsters in the immediate area to fall to the bottom of the cavern.


"Superb and very rewarding."


93% (CRASH #19, August 1985)


A nice platform game, with some very pretty graphics (for a Spectrum).


Up	- Q to R
Down	- A to F
Left	} Alternate bottom
Right	}     row keys

Nettverksgruppa, 10/9-94,