Nemesis
Konami, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Interface 2
Aim of the game
The inhabitants of the planet Nemesis are under attack from the
forces of Bacterion. You command a protecting squadron of three space
fighters in a brave attempt to destroy the invading fleet. To succeed
in your mission you must pass successfully through four sections -
forest, space islands, an alien graveyard and the interior of a
Bacterion battle cruiser. The Mother Ship at the end of each section
must be destroyed before you and your squadron can pass on to the
next.
Game play
Like any other horizontal shoot-em-up. Collecting bonuses
gives extra weapons - extra speed, air-to-ground missiles, laser,
shield and so on. As each weapon is added an appropriate icon is
illuminated at the base of the screen. When a ship is lost all its
extra weapons are lost and have to be collected again.
Comments
"A disappointment for Nemesis addicts."
Now
A rather mediocre shoot-em-up.
Keys
Redefinable
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no