Instructions for


Imagine, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

You're a private detective who's been hired to recover an audio tape from a gangster's HQ. First however, you have to find a girl, who will lead you to the Mob's base. This isn't as simple as it sounds, though, since she has an identical twin sister who is a member of the Mob. You'll have to find the right girl and protect her from harm on the way to the HQ...

Game play

The game is viewed in an Ultimate-style isometric 3D perspective (although rather oddly, all the characters appear to be cardboard cutouts...). Along the bottom of the screen is a row of ten icons. From left to right, they are: 1) Cursor control - allows you to point the blue inventory arrow (above this icon) at an object you're holding before you make use of it. 2) Pick up - allows you to pick up an object that's at your feet. 3) Put down - allows you to drop an object, selected with the blue inventory arrow. 4) Gun - provided you're carrying a gun, this allows you to fire. The little white dots above the box indicate the number of bullets. 5) Movement - swiches you into movement mode. 6) Speech - inflates a speech bubble next to your character. Type your words and press Enter to say them. 7) Punch - self-explanatory, really... 8) Throw - allows you to throw an object, selected with the blue inventory arrow. 9) Halt - pauses the game. 10) Abort - quits the current game. Pressing the fire button allows you to move the icon selection cursor in order to select the relevant icons. At the start of the game, movement mode is selected as the default, allowing you to move around the room in four directions. Some of the objects (such as chairs and tables) can be moved around, while the smaller ones can be picked up, dropped or thrown. The gun, if you find it, can be fired up to five times before its ammo runs out, in which case you'll have to find a new gun. The playing area is a rather seedy area of the city in which several mobsters are lurking. Some will try to punch you (and you can punch back) but others carry guns and will try to shoot you. There are other, friendlier characters too. You can talk to them using the Speech icon; although they won't accept direct orders, they can be friendly and give you some useful help. Some doors are guarded, and you'll need to speak the appropriate password to enter them - using your detective skills you should be able to get the passwords. As you collect useful items, they'll appear in the space above the icons. A small blue arrow points at your latest acquisition and, if you want to make use of an object, use the Cursor Control icon to highlight the object. Sometimes you'll need to throw items; look out for the bomb!


"A neat development on the 3D theme with a very different scenario".


93% (CRASH #28, March 1986)


A neat, and quite tough, arcade adventure game.


Up		-  Q to P
Down		-  A to Enter
Left		-  X, V, N
Right		-  Z, C, B, M, Space
Fire		-  1 to 0

Nettverksgruppa, 10/9-94,