Motos
Mastertronic, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
The object of the game is to clear all the screens of the
invading Space Nasties by manoeuvring your ship across the solar base
and "bumping off" (literally!) those you're unfortunate enough to
encounter.
Game play
The Bad Guys take many forms and they're a pretty hostile
bunch. Some are however considerably harder to get rid of than others,
due to their greater mass. However, colllecting the power-ups you come
across will provide you with the greater power you need. These are of
two types: "Jump Parts" and "Power Parts" (marked "J" and "P",
respectively). Power Parts increase your engine power, to enable you
to combat more massive opponents, while Jump Parts enable you to fly
across gaps in the solar base. When you land, the tile you are on will
crack and if you jump on it again, the tile will disintegrate
completely - not very healty fo
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no