Instructions for

Lemmings Demo

Psygnosis, 1991

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

Your task, in this classic "save-em-up", is to rescue the small, hapless and terminally stupid Lemmings from certain death. In this demo, you get to play four actual levels from the game.

Game play

The start of the level informs you of how many must be saved to move on to the next level. The Lemmings drop from a trapdooor set at the top of the screen and must make it safely to the exit within a time limit. If they hit a solid object they bounce off and retrace their steps, if they fall too far they splatter, and if they fall into water, they drown.

They can be controlled by clicking on one of the ten icons ranged across the bottom of the screen and then clicking on a Lemming to "give" him that function. Only a certain number of each type of function is available, so you will need to think carefully about which to use, where and when...

These are the functions of each icon (from left to right):


Up				- Q
Down				- A
Left				- O
Right				- P
Select	Lemming			- M
Select Lemming function		- 1 to 10
Scroll left along panel		- Z
Scroll right along panel	- X
Turn off 128K music		- S
Scroll screen left		- L
Scroll screen right		- ENTER
Nuke				- Break
Pawse				- Space

Nettverksgruppa, 5/10-94,