Instructions for

Knight Lore

Ultimate, 1984

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Sabreman, star of Sabre Wulf and Underwurlde, has been cursed by a wizard and now undergoes a distressing transformation into a werewolf every night. Now he must find the ingredients for a magic potion that will cure him before it's too late...

Game play

Sabreman's task of creating the potion is not easy (to say the least); he is trapped within the castle of the mad wizard Melkhior, who has set numerous traps to make life difficult for visitors. Around the castle are scattered several charms which Sabreman must collect and deposit in the cauldron at the heart of the labyrinth. The type of charm needed is shown appearing and disappearing above the cauldron.

In many of the rooms are hostile guards and magical creatures which will kill Sabreman if they touch him. There are also many unpleasant traps, such as disappearing stone blocks, mines, poisoned spikes and so on. Some of the blocks move around by magical means and can be used by Sabreman to transport himself around certain rooms. There are bonuses lying around, such as extra lives, which will make your task a little easier if you collect them. However, all this will be for nothing if you do not create the potion within the time limit - Sabreman has forty days and forty nights in which to succeed, otherwise he will remain a werewolf forever.


"An outstanding game."


94% (CRASH #12, January 1985)


One of the most influential games to appear on any computer, this was the first true isometric 3D game; it has established a genre which is as strong as ever - for example, Origin's latest game, ULTIMA VIII, looks remarkably like a 1990s version of KNIGHT LORE. It's still a fun (although difficult) game to play.


Left		} Alternate bottom
Right		}    row keys
Forward		- A to L
Jump		- Q to P
Pick up/drop	- 1 to 0

Nettverksgruppa, 5/10-94,