The Hobbit
Melbourne House, 1982
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard
N.B : It is advisable to play this game at the maximum speed possible
on your machine - this will speed up parsing and graphics drawing.
Aim of the game
Gandalf the wizard has talked you - Bilbo Baggins, the eponymous
hobbit - into entering a new and exciting adventure to help out Thorin,
the dwarf. Your mission is to seek out the evil dragon Smaug and return
the treasure he hoards back to your home and place it for safe keeping
in the chest. As a secondary mission, you must look after Thorin and
protect him.
Game play
The Hobbit is an adventure game... it is played much like
any other adventure, and has a pretty good parser (for its time, at
any rate).
Comments
"It is one of the most complex games for the Sinclair
machine that I have yet seen." (Sinclair User, March 1983!)
Now
By modern standards, The Hobbit has a lot of faults and is
pretty primitive - spotting the bugs is probably as much fun as
actually playing the game. However, it is an all-time classic
adventure game and no adventurer should think himself worthy until
he's got out of the famous Goblin's Dungeon!
SPECIAL COMMANDS:
- WAIT - allows the passage of time
- @ - repeats the last command
- PRINT - dumps the text to the printer
- NOPRINT - disables the PRINT function
- SCORE - gives the current score
- PAUSE - suspends the game (it is played in
real-time) until any key is pressed.
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no