Instructions for


The Edge, 1988

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Cursor, Kempston

Aim of the game

Garfield, the ubiquitous fat lazy cat, has decided to do some work for once. His girlfriend Arlene has been taken down to the local pound, and it's up to Garfield to rescue her from imprisonment. First though, he must get out of the house...

Game play

During Garfield's efforts to find Arlene, you must keep an eye on two things: his tiredness and hunger levels. If he gets too tired, Garfield will fall asleep and leave Arlene languishing in the pound, so make sure he gets plenty of rest! Food is important too. There are various pieces of food to be found - Garfield's master Jon's cup of coffee, strings of sausages and the inevitable lasagne. Watch out for the Snack Attack warnings which appear periodically below the main screen. When there's a Snack Attack on, Garfield can eat practically anything. Help (or hindrance) is provided by two other animal characters. The first is Odie, Jon's thick, ever-present and very irritating dog. Points can be gained by giving Odie a good kick. Help can also be obtained from Garfield's nephew Nermal, the cutest kitten ever - if you can find him. Further points can be gained by tearing the upholstery apart, like any cat would, and by solving the numerous puzzles. Messages at the bottom of the screen keep up a running commentary and useful objects lie around for Garfield to collect and use. It takes some experimentation to find out what they're used for.


"Funny and addictive - with real arcade-adventure challenge as well as comic-strip slapstick."


90% (CRASH #50, March 1988)


A tough arcade-adventure with some really good graphics and some nice touches. (Kicking Odie was, until SYNDICATE came along, probably the most callous act of brutality in a computer game!)



Nettverksgruppa, 10/9-94,