Instructions for

Finders Keepers

Mastertronic, 1985

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

The King of Isbisma is, to say the least, a little upset. Tomorrow is his daughter's birthday and he has no idea what to get her. As Magic Knight you have been ordered to find the Princess Germintrude a very special present. This may be your chance to earn membership of the famed Polygon Table, the highest honour any knight could want!

Game play

The King transports you to the Castle of Spriteland which is teeming with many weird and wonderful creatures. Also there are two mazes which contain many of the Queen's relatives! Apart from the various ghosts and ghouls there are also traders who are often willing to buy from you the treasures which you will discover in the Castle. Some objects will react with each other to form either more or less powerful objects - for example, the Blacksmith and the Broken Sword form Excalibur. You have two choices as to how to do the quest:
  1. You may try and collect as many treasures as possible and escape from the Castle of Spriteland.
  2. Collect the treasure in order to please the King and the Princess Germintrude and join the Polygon Table.
Will the temptation of keeping all the treasures be too much for you or are you loyal to the King and the Polygon Table?


"A neat and fairly original game with good playability"


85% (CRASH #13, February 1985)


A simple enough maze/puzzle game but still quite enjoyable. It's also of historical interest as the first Magic Knight game.


Left            - N             }
Right           - M             } Joystick
Up              - A             } controls
Down            - Z             }
Get             - G
Drop/List       - D
Trade           - T
Examine         - E

Nettverksgruppa, 10/9-94,