
Finders Keepers
Mastertronic, 1985
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
The King of Isbisma is, to say the least, a little upset.
Tomorrow is his daughter's birthday and he has no idea what to get
her. As Magic Knight you have been ordered to find the Princess
Germintrude a very special present. This may be your chance to earn
membership of the famed Polygon Table, the highest honour any knight
could want!
Game play
The King transports you to the Castle of Spriteland which
is teeming with many weird and wonderful creatures. Also there are two
mazes which contain many of the Queen's relatives! Apart from the
various ghosts and ghouls there are also traders who are often willing
to buy from you the treasures which you will discover in the Castle.
Some objects will react with each other to form either more or less
powerful objects - for example, the Blacksmith and the Broken Sword
form Excalibur.
You have two choices as to how to do the quest:
- You may try and collect as many treasures as possible and escape
from the Castle of Spriteland.
- Collect the treasure in order to please the King and the Princess
Germintrude and join the Polygon Table.
Will the temptation of keeping all the treasures be too much for you
or are you loyal to the King and the Polygon Table?
Comments
"A neat and fairly original game with good playability"
Rating
85% (CRASH #13, February 1985)
Now
A simple enough maze/puzzle game but still quite enjoyable.
It's also of historical interest as the first Magic Knight game.
Keys
Left - N }
Right - M } Joystick
Up - A } controls
Down - Z }
Get - G
Drop/List - D
Trade - T
Examine - E
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no