Instructions for
The Final Matrix
Gremlin, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
Nimrod the Biopton has been called upon to rescue his fellow
Bioptons from the clutches of the evil Cratons. The Bioptons have
been imprisoned in the Cratons' deadly Matrix network of space prisons.
It's up to you to penetrate each Matrix and rescue the prisoners!
Game play
You must first locate the prison planets using your
Pentavision device. This shows a map of stars in the Craton galaxy
and also the Matrix positions. As you steer the ship through the
stars, you should manoeuvre a Matrix into the red area in the middle
of the Pentavision screen in order to land upon that Matrix. When a
Matrix has been targetted, press FIRE to land.
Each Matrix is named and has a defensive power according to how
many times Nimrod visits that particular Matrix - security increases
after each attempt. The ship's consolle also tells Nimrod how many
hostages have been rescued and how much time is left. You have 99
Aeons - about 1 minute - before the captives are executed.
Although Nimrod is armed with a simple weapon, greater firepower
will be needed. This can be found around the Matrix, like the
Megabolts which can destroy even heavy obstructions. Nimrod can
also find add-ons such as the Thrustpak, allowing Nimrod to fly.
This is controlled via the weapons fire button, but it only has a
limited fuel supply.
After (if?) Nimrod rescues a prisoner, he must return to the landing
site to leave the Matrix. To help him locate his ship, the display
shows which direction it is, relative to Nimrod. To return to the
ship, position Nimrod on the landing site and press FIRE. If the
hostage is nearby, he will come too.
Fortunately for Nimrod, the Cratons installed a TV monitoring system
which was never actually used. Nimrod can make use of this by
standing on a TV monitor and so gain information about the current
Matrix and its defences. There are several types of defence system
in the Matrix: guards, mines, energy draining blocks, black ice and
so on.
Comments
"This unusual and addictive game presents a very tough
challenge."
Rating
75% (CRASH #41, June 1987)
Now
NOW :
Keys
Redefinable
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no