Instructions for

Dynamite Dan

Mirrorsoft, 1985

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Dan's girlfriend has been kidnapped and locked in the vault of a massive mansion inhabited by all sorts of unpleasant creatures. Arriving in an airship, Dan must rescue his girl.

Game play

The house is divided up into 48 slightly overlapping screens, six high, eight wide, but they wrap around horizontally which effectively makes the building a cylinder. Along the bottom runs a river, which can be negotiated by waiting for a raft to float by, jumping down onto it and keeping up with it by walking at its speed. Falling into the water is fatal unless you have found an oxygen bottle. Other collectable items are the eponymous sticks of dynamite (eight are needed to blow open the door of the vault), a weapon to defend yourself against the creatures in the house, and food to keep up your energy level. You will also come across various obstacles and helpful features - trampolines, rooms entirely filled with trampolines, tightropes, teleports and a lift. Fortunately for Dan he's a fairly athletic type, able to jump and land gracefully (although if he falls too far he's dead).


"A highly playable, fun and addictive game"


94% (CRASH #18, July 1985)


A pretty-looking platform game; a little old-fashioned though.



Nettverksgruppa, 5/10-94,