Instructions for
Cyberun
Ultimate, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Deep in a remote sector of the galaxy lies the Zeberama
system, a cluster of stars and planets held together by an unusual
lattice of plasmic energy. Nobody would take much notice of it if
it weren't for the fact that the system is formed from Cybernite,
a fabulously rare substance crucial for star-mining. However, the
energy lattice is so strong that only an incredibly powerful ship
would have any chance of returning from Zeberama. Such a ship has
been constructed in sections and transported to Zeberama; you've
been chosen to pilot the command module and return with a cargo of
Cybernite...
Game play
find the boosters, solar
sails and other sections of the rest of the ship, and escape with a
hold full of Cybernite. The items are scattered around a two-dimensional
scrolling landscape (a la DEFENDER) which, as usual, is inhabited by
hostile aliens who do their best to make your task harder. Although
your ship is shielded, the aliens will sap it fast and take a heavy
toll of your four lives. The damage caused is indicated by the small
picture of your ship at the top of the screen, which changes colour
as damage is inflicted.
Fuel is also limited, as indicated by the gauge at the right of the
screen. Extra fuel can be picked up from fuel stations around the
planet's surface, which drip droplets of fuel for you to catch. You
are armed with a rather puny laser, although you can upgrade to a
more powerful plasma ray (if you can find it!)
Comments
"A good arcade adventure shoot-em-up".
Rating
90% (CRASH #28, May 1986)
Now
Not a bad game, actually, although a bit dated; it may not have
been Ultimate's finest hour but it's quite a good blaster nonetheless.
Keys
Left - Z, C, B, M
Right - X, V, N
Up - A to L
Fire lasers - Q to P
Fire plasma - 1 to 0
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no