Instructions for

Cybernoid II

Hewson, 1988

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

The pirates you defeated in the original Cybernoid have returned in a new Battlestar, bigger, badder and meaner than before. Once again you've been given the job of rescuing the cargo stolen by the pirates. This time you've got a shiny new ship and a bigger arsenal of weaponry but the task will be even more dangerous than before...

Game play

Fly around, shoot everything that moves (and everything that doesn't...) The pirate craft drop their cargos when they are destroyed; you can pick these up and make use of them. You will need to use a variety of weapons to defeat the pirates in the limited amount of time you have (the coloured graph at the bottom right indicates time remaining). There are seven different types of weapon, selected by pressing keys 1-7 and activated by holding down fire:
  1. Bombs - destroy large weapon emplacements.
  2. Time bombs - explode a few seconds after release.
  3. Shield - temporarily renders your ship invincible.
  4. Bounce bombs - bounce around the screen exploding on impact.
  5. Seeker - homes in on the target
  6. Smart - destroys all emplacements on the screen.
  7. Tracer - follows edge of screens destroying all emplacements in its path.


"Not as stunning second time round, but still maintains the original's playability".


88% (CRASH #57, October 1988)


A very tough but still enjoyable shoot-em-up.



Nettverksgruppa, 10/9-94,