Instructions for
Convoy Raider
Gremlin, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
The seas are filled with enemy ships and submarines - and it's
your job, as commander of a brand-new warship, to make the seas safe
for shipping again...
Game play
A map screem shows your position, marked by a flashing
white circle, and that of the enemy in the area, while a compass and
speed readout help as navigational aids. A highlighted inset in the
map shows a land-sea overview. Meanwhile, three radar screens show
the position of enemy aircraft and missiles, surface shipping and
submarines. An on-screen alert indicates the proximity of enemy
forces. An enemy base on the map is indicated by a flag of the Rising
Sun and from here waves of attacking aircraft will threaten your ship.
Against all this, you do have some weapons to back you up - Seawolf
and Exocet missiles and submarine-hunting helicopters. Wire-guided
Seawolfs can destroy aircraft and anti-ship missiles, whilst Exocets
are themselves anti-ship missiles. Having fired one, four video
screens appear - the largest shows the view from an on-board camera
(a la Gulf War), and the others show such things as remaining flight
time and height above sea level. If flown too high, the Exocet's
signals can be jammed and control lost. Deployment of the Exocet is
in two stages; first, the missile is flown to the target's last known
position and once there, a target silhouette on the horizon can be
chosen. Missiles must be reach their target before the flight time
expires (otherwise they'll just run out of fuel and drop out of the
sky!)
To attack underwater, an anti-submarine helicopter can be used by
stationing it above the sea's surface, seen as a 3D map showing the
seabed underneath. The chopper drops depth charges which explode at
a depth determined by the position of a moving arrow at the moment
the charge was dropped. The submarines can fire back though with
anti-aircraft missiles, and if too many hit the chopper it'll be
destroyed.
Any damage to the ship itself is indicated by a red section on the
ship's silhouette on the map screen. This damage can be rectified by
docking with a repair ship. A flag symbol on the map screen indicates
its position which is changed when repairs have been undertaken.
Comments
"An interesting collection of games that doesn't quite add
up to a great game, and with limited appeal".
Rating
56% (CRASH #43, August 1987)
Now
A curious but rather uninspiring little game - and not a
particularly accurate naval simulation, either!
Keys
Left - Z
Right - X
Up - L
Down - .
Fire - ENTER
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no