Combat School
Ocean, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Cursor, Kempston
Aim of the game
You are a raw recruit entering the US Marines' famed Combat
School. Can you survive the gruelling tests of endurance and enter the
Marine Corps?
Game play
Combat School is rather like a military version of Daley
Thompson's Decathlon! There are seven different tests for you to
undergo:
- Assault course - walls of different heights and an "arm walk". A
meter at the bottom of the screen shows the muscular power you're
generating.
- Firing range - hit at least 38 targets to qualify.
- "Iron man" race - run through rough country strewn with boulders,
water hazards and bridges; then swim across a fast-flowing river full
of logs.
- Firing range - hit 95 robot tanks to qualify.
- Arm wrestling - a man-to-man contest of bicep supremacy.
- Firing range - hit lots of targets and avoid hitting red ones.
- Unarmed combat - take on your instructor!
Failing any of these events (apart from number 5) means you have to
do a physical penance - which means chin-ups! Once you have completed
all the events, you must attempt a full mission, to rescue a hostage
from an American embassy.
Comments
"A hugely addictive challenge of speed, strength and
coordination that looks and sounds good too."
Rating
93% (CRASH #48, January 1988)
Now
Although it's a bit short, this is still a satisfying game.
Keys
Redefinable - Joystick controls
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no