Instructions for


Gremlin, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Guide a ball through 174 screens of obstacles while bouncing along the path of hexagonal paving stones which scrolls down the screen...

Game play

In 10 levels of top-down action, you have to be careful to avoid the various obstacles in your path: jagged rocks, stone walls, broken glass and so on, all of which will burst your ball. There are also the usual variety of mobile threats, which do unpleasant things like knock you off course, puncture you or even eat you. Your seven lives may not seem like much; however you do have the advantage of the occasional power-up: 1) SUPERCHARGE - a square marked with an arrow, which allows the next bounce to stay in the air for twice as long as normal 2) TELEPORT - warps you to the next teleport square 3) MYSTERY BONUS - a square marked with a question mark, which may give you a good or bad reward... At the end of each level you will be faced with a bonus screen full of question marks, each of which holds a number of bonus points. The Bounceometer in the status bar shows how many bounces you have left, so you will need to judge your jumps carefully if you want to get the maximum number of points!


"A very original platform variant, neatly executed."


90% (CRASH #29, June 1986)


A nice game - I seem to remember that there is a version doing the rounds on the Amiga PD scene.


Left		-  Q
Right		-  W
Up		-  L
Down		-  P
Pause		-  M
Quit		-  Break

Nettverksgruppa, 10/9-94,