Instructions for
Bounder
Gremlin, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Guide a ball through 174 screens of obstacles while bouncing
along the path of hexagonal paving stones which scrolls down the
screen...
Game play
In 10 levels of top-down action, you have to be careful
to avoid the various obstacles in your path: jagged rocks, stone walls,
broken glass and so on, all of which will burst your ball. There are
also the usual variety of mobile threats, which do unpleasant things
like knock you off course, puncture you or even eat you.
Your seven lives may not seem like much; however you do have the
advantage of the occasional power-up:
1) SUPERCHARGE - a square marked with an arrow, which allows
the next bounce to stay in the air for twice
as long as normal
2) TELEPORT - warps you to the next teleport square
3) MYSTERY BONUS - a square marked with a question mark, which
may give you a good or bad reward...
At the end of each level you will be faced with a bonus screen full of
question marks, each of which holds a number of bonus points. The
Bounceometer in the status bar shows how many bounces you have left,
so you will need to judge your jumps carefully if you want to get the
maximum number of points!
Comments
"A very original platform variant, neatly executed."
Rating
90% (CRASH #29, June 1986)
Now
A nice game - I seem to remember that there is a version doing
the rounds on the Amiga PD scene.
Keys
Left - Q
Right - W
Up - L
Down - P
Pause - M
Quit - Break
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no