Instructions for
Batty
Elite Software, 1987
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
The object of the game is to knock blocks out of the court by
bouncing a ball off your racket and hitting them. You advance to the
next level by knocking out every block in the court.
Game play
Doing the above is not as easy as it sounds, as some
blocks require more than one hit and others speed up your ball. To
make things even more interesting, strange creatures enter from the
top of the court and float around, causing the ball to rebound
randomly when they touch it. These creatures also throw bombs at your
racket which, if they hit, will destroy it. Fortunately the creatures
will be destroyed when they come into contact with the ball.
Some blocks release helpful features when they are knocked out. These
must be caught by the racket to be used. Some will only last for a
short time. The features are:
- Extended racket
- Slow ball
- Smart bomb - destroys all creatures
- Hand - lets you hold on to the ball
- Gun - allows you to shoot the creatures and blocks
- Extra life
- Triple ball
- Rocket pack - transports you to the next level
- Bonus points
- Smash ball - destroys everything in its path
In the double play mode the court is divided into two halves and the
players work together to clear the court.
Comments
"The best BREAKOUT clone we've seen so far."
Rating
85% (CRASH #44, September 1987)
Now
An excellent Arkanoid clone, Batty is still a very nice game to
play. It's one of those simple games that doesn't really need flashy
graphics to be good...
Keys
Pause - Top row
Left & right - Middle row - Joystick controls
Release ball - Bottom row - Joystick fire
For two-player option split keyboard down middle!
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no