Instructions for


Elite Software, 1987

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

The object of the game is to knock blocks out of the court by bouncing a ball off your racket and hitting them. You advance to the next level by knocking out every block in the court.

Game play

Doing the above is not as easy as it sounds, as some blocks require more than one hit and others speed up your ball. To make things even more interesting, strange creatures enter from the top of the court and float around, causing the ball to rebound randomly when they touch it. These creatures also throw bombs at your racket which, if they hit, will destroy it. Fortunately the creatures will be destroyed when they come into contact with the ball. Some blocks release helpful features when they are knocked out. These must be caught by the racket to be used. Some will only last for a short time. The features are: In the double play mode the court is divided into two halves and the players work together to clear the court.


"The best BREAKOUT clone we've seen so far."


85% (CRASH #44, September 1987)


An excellent Arkanoid clone, Batty is still a very nice game to play. It's one of those simple games that doesn't really need flashy graphics to be good...


Pause           - Top row
Left & right    - Middle row         - Joystick controls
Release ball    - Bottom row         - Joystick fire
For two-player option split keyboard down middle!

Nettverksgruppa, 5/10-94,