Instructions for
Batman - The Caped Crusader
Ocean, 1988
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
There are two separate "plots" revolving around Batman's deadliest
enemies - The Penguin and The Joker:
1) A Bird In The Hand (BATMNCC1.Z80)
- The Penguin, having been released from jail, decides to set up
an umbrella factory in Gotham City, but (of course) is secretly
using it as a cover for his plan to take over the world with an
army of robot penguins! As Batman, can you shut down the factory
computer and prevent the world from getting the bird?
2) A Fete Worse Than Death (BATMNCC2.Z80)
- Robin has mysteriously disappeared, the only clue being a single
playing card left behind by his kidnapper - the Joker! On the
flip side of the card is a message: "Robin heads for a fete worse
than death, the fuse is lit - so don't waste your time, follow
your nose and remember, there's no place like home! Boom! Boom!".
Can you unravel the mystery, save Robin and defeat the Joker?
Game play
The presentation on screen simulates a comic strip with
Gotham City and its inhabitants appearing in multiple overlaid panels.
Any text (clues, descriptions etc.) is displayed in caption boxes in
the appropriate panel. The player, as the Batman, has complete freedom
to move around and interact with the numerous locations, solving puzzles
en route.
By pressing down and fire together, Batman will enter the utility
screen. This displays all the objects which you have picked up and also
the control icons which are used to manipulate them. (You can also
change various aspects of the game's displays and sound effects at this
point). Batman's energy status bars and the game completion percentage
are also displayed on this screen. By moving the Bat-cursor onto the
object and pressing fire, then pressing the Utilise icon in the same
manner, that object will be used.
Comments
"A finely-honed arcade advennture which is surely the best
comic licence ever - you'd be batty to miss it".
Rating
93% (CRASH #60, January 1989)
Now
An excellent (and graphically impressive) arcade adventure game.
Keys
Redefinable
Without fire button pressed:
Climb left Face back Climb right
\ | /
\ | /
\ | /
\ * /
Walk left ----* *----- Walk right
/ * \
/ | \
/ | \
/ | \
Duck left Face Duck right
front
With fire button pressed:
High kick left Face back High kick right
\ | /
\ | /
\ | /
\ * /
Punch/throw -----*O*----- Punch/throw
left / | \ right
/ | \
/ | \
/ | \
Low kick left Pick up Low kick right
object/
enter utility screen
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no