Instructions for

Batman

Ocean Software, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.

Controls

Keyboard, Kempston, Cursor

Aim of the game

Returning to the Batcaves after a hard day's crime-fighting, Batman finds that Robin has been kidnapped by his foes - the Joker and the Riddler. Worse is to come; the Batmobile has been dismantled to prevent any chance of Batman being able to follow the kidnappers. Batman must find the parts of the Batmobile to have any hope of rescuing Robin!

Game play

In addition to finding the Batmobile bits, Batman must also find his equipment - the Batboots, Batbelt, Bat-Thruster and Batbag. Until he has found these three items, he will be unable to track down the Batmobile. Once the seven parts of the Batmobile are located, Batman will then have to go to the launch pad whereupon he can fire up the engines and set off to rescue Robin.

EQUIPMENT: Batman must first find these four items. They are indicated in the bottom right of the screen and will automatically be highlighted when collected:

EXTRA POWERS: Batman is able to collect temporary extra powers which will aid (or in one case, hinder) him in his mission:

BAT-SIGNALS: Or red herrings, as they are otherwise known. Touch one of these fish-like objects and it will vanish, storing the state of play. This allows you to restart the game at that point should you lose all your lives.

Comments

"A neatly finished game which does Batman proud".

Rating

92% (CRASH #28, May 1986)

Now

Still quite a nice game. I think it was converted to the Atari ST at one time (although I may be wrong), so it has possibly already made a 16-bit appearance.

Keys

Left  -  O                      }
Right -  P                      } Joystick controls
Up    -  Q                      }
Down  -  A                      }
Jump  -  Bottom row, SPACE      - Joystick fire
Pause -  1

Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no