Batman
Ocean Software, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Returning to the Batcaves after a hard day's crime-fighting,
Batman finds that Robin has been kidnapped by his foes - the Joker and
the Riddler. Worse is to come; the Batmobile has been dismantled to
prevent any chance of Batman being able to follow the kidnappers.
Batman must find the parts of the Batmobile to have any hope of
rescuing Robin!
Game play
In addition to finding the Batmobile bits, Batman must
also find his equipment - the Batboots, Batbelt, Bat-Thruster and
Batbag. Until he has found these three items, he will be unable to
track down the Batmobile. Once the seven parts of the Batmobile are
located, Batman will then have to go to the launch pad whereupon he
can fire up the engines and set off to rescue Robin.
EQUIPMENT:
Batman must first find these four items. They are
indicated in the bottom right of the screen and will automatically be
highlighted when collected:
- Batboots - allow Batman to jump.
- Batbelt - a low-gravity device which halves the speed of descent.
- Bat-thruster - lets Batman have horizontal control when falling
but has no effect on the speed of his descent.
- Batbag - enables Batman to pick up, carry and drop items.
However, they cannot be moved from the location they
start in.
EXTRA POWERS:
Batman is able to collect temporary extra powers which
will aid (or in one case, hinder) him in his mission:
- Extra life
- Energy - Increases movement speed
- Shields - Invulnerability
- Jump - Double-height jumping
- Neutraliser - Cancels all extra powers. Avoid!
BAT-SIGNALS: Or red herrings, as they are otherwise known. Touch one
of these fish-like objects and it will vanish, storing the state of
play. This allows you to restart the game at that point should you
lose all your lives.
Comments
"A neatly finished game which does Batman proud".
Rating
92% (CRASH #28, May 1986)
Now
Still quite a nice game. I think it was converted to the Atari
ST at one time (although I may be wrong), so it has possibly already
made a 16-bit appearance.
Keys
Left - O }
Right - P } Joystick controls
Up - Q }
Down - A }
Jump - Bottom row, SPACE - Joystick fire
Pause - 1
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no