Instructions for
Back To Skool
1985
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Having survived his awful end-of-term report (in SKOOL DAZE),
Eric has returned fresh from his holiday with a nice new forged report.
Now he has to get it back into the school safe without being noticed...
Game play
Eric might have forged a glowing report but he's just as
much of a tearaway as he was in the first game. He'll need a catapult,
stink bomb and water pistol to get through the game, but only has the
catty at the start. Teachers roam the corridors, looking for wrong-
doing and handing out lines in quantity. Too many lines accumulated
means the end of the game.
Over the holidays, the new school buildings have been completed.
There's now an assembly hall where the headmaster can summon the whole
school, and an expanded science lab from which frogs can be obtained.
These come in handy in the girls' school just down the road, from
where you have to get the key to the safe. You also have a new
girlfriend who can be "persuaded" to do some of your lines for you -
just use the kiss option...
There's also a bike available, but this is padlocked to a tree.
You'll need to extract the combination from the teachers, but once
the bike is freed you can do some stunt riding! Inevitably, your tasks
mean that you'll need to skip some lessons - unfortunately, Einstein
the swot is just as sneaky as ever and will inform on you.
Comments
"An excellent sequel to an excellent game, bound to please
Skool Daze fans".
Rating
93% (CRASH #23, December 1985)
Now
A highly enjoyable and (apart from its prequel) a totally original
game.
Keys
Up - Q
Down - A
Left - O
Right - P
Fire catapult - F
Catch mouse/frog - C
Drop stink bomb - D
Shoot water - G
pistol
Hit/punch - H
Jump - J
Leap - L
Sit/stand - S
Throw away water - T
Write - W
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no