Instructions for

The Legend Of Avalon

Hewson, 1984

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

Maroc the Wizard has been given the task of destroying the Lord of Chaos, who lives deep within the maze of Avalon. It's your job to make sure that Maroc succeeds.

Game play

There are several types of creature defending Maroc. The commonest are goblin warriors, who gang up on you and can only be avoided by running quickly through two rooms or down a tunnel. There are also wraiths, who throw fireballs at you and often follow you even through the walls of rooms; guardians of chaos, who are as nasty as they sound; and finally, warlocks, who are corruptable and can be bribed into helping you, if you give them what they want. To help in this task there are many spells and useful objects to be found - some are collected just by walking over them, but others may need to be collected with the help of a servant (who can be summoned using one of the earlier spells). Movement itself is a spell, as you sort of glide along, but this is given to you at the start of the game. Collected spells are listed in a continuous scroll at the base of the screen and are selected by using the up-down controls and fire. Some spells can be used simulataneously, such as "MOVE" and "UNSEEN". A useful one is "FREEZE", which stops time briefly allowing Maroc to escape from his enemies. All the rooms have some doors which may be open, closed or locked; the latter, needless to say, require keys. Closed ones are operated by moving Maroc to the door and nudging it, moving back slightly to let it open before going through it. The same procedure can be used to close doors.




91% (CRASH #10, November 1984)


Still quite a good arcade-adventure game, even if a little simple by modern standards. The graphics leave a little to be desired too (particularly with respect to the colour clash).


Up	-  A to G
Down	-  Z to V
Left	-  B, N
Right	-  M
Fire	-  H to L

Nettverksgruppa, 10/9-94,