Instructions for


Mikro-Gen, 1984

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

You must help Wally Week build a series of cars.

Game play

There are two basic screens. The first is the stock room - Wally must collect the car parts one at a time and take them through the door to the assembly plant. This is where the finished car takes shape (and it looks very like a Citroen 2CV!). Wally simply has to walk over the appropriate area of the vehicle with his carried part and that part is added to the car. Then it's back to the stock room again. The game is, as usual, made more difficult by the various hazards, which include robots, runaway tyres and falling air cooling blades. Fortunately, Wally can jump over these. As well as this the gantries in the stock room keep moving in and out and there are also various bonusesm such as oil cans and teapots, scattered around. In all, there are 10 levels. Once Wally has finished building a car, it is driven away and he must start building a new model. The further you get, the harder it gets...


"Excellent, playable and addictive."


88% (CRASH #7, August 1984)


A slow, rather poor and very aged platform game.



Nettverksgruppa, 10/9-94,