DISPLAYS: A head-up display superimposed on the main screen shows engine thrust, the ATF's speed, ground height and altitude. The missile system available, the current direction of flight and a target's range and bearing are also shown. Beneath the main screen, further indicators show fuel level and undercarriage status (UC), and warn of incoming missiles (SAM). An in- flight message window gives vital information on your mission, and a short-range scanner to the side of the main screen shows the type of terrain below and nearby enemy objects. Approaching ground-to-air SAM missiles trigger a warning alarm and with luck you can jam them in time using the ATF's onboard jammer.
COMPUTER: The ATF also has an on-board flight computer, showing, on a series of flick-screens, enemy positions on a world map and the status of weapon systems and the ATF itself. The computer also holds a database for locking onto targets which is updated regularly as your intelligence service and on-board detectors find new targets. An automatic landing light (AL) is activated when the ATF enters the cachement area surrounding allied bases. When a base has been chosen, an automatic landing sequence can be activated. A war situation report - giving a rundown of all recent gains and losses of allied and enemy bases, ground and sea forces, and communications and industrial complexes - is called up whenever the ATF return to an allied base. Your intelligence services will give you extra information at this point on the location of enemy forces.
5 or left arrow - bank left 6 or down arrow - climb 7 or up arrow - dive 8 or right arrow - bank right 0 or SPACE - fire Q - increase thrust A - decrease thrust U - undercarriage up/down L - automatic landing T - terrain following SYM/SHFT - terrain lines on/off J - jammer M - missile launch N - select missile type C - select computer screen D - select allied or enemy database E - select database category F - forward step R - reverse step G - nearest target in category ENTER - database lock-on