Instructions for


Imagine, 1986

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston

Aim of the game

Just like the original Break Out - use your bat and ball to destroy successive walls of multi-coloured bricks.

Game play

Not all of the bricks vanish on contact - some need several hits, and others drop a spinning power-up capsule giving features such as an expanded bat, slower ball, laser, extra life and so on. Aliens also pose a problem - although harmless, they get in the way of the ball and cause it to fly off in unexpected directions.


"Surprisingly addictive considering its ancient gameplay."


59% (CRASH #39, April 1987)


An enjoyable Break Out clone which, although surprisingly underrated at the time, proved to be something of a classic and launched a thousand clones. (Try BATTY for comparison.)


Left		-  Z to V
Right		-  B to M, SPACE
Fire		-  A to L

Nettverksgruppa, 5/10-94,