Arkanoid
Imagine, 1986
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
Just like the original Break Out - use your bat and ball to
destroy successive walls of multi-coloured bricks.
Game play
Not all of the bricks vanish on contact - some need
several hits, and others drop a spinning power-up capsule giving
features such as an expanded bat, slower ball, laser, extra life and
so on.
Aliens also pose a problem - although harmless, they get in the way
of the ball and cause it to fly off in unexpected directions.
Comments
"Surprisingly addictive considering its ancient gameplay."
Rating
59% (CRASH #39, April 1987)
Now
An enjoyable Break Out clone which, although surprisingly
underrated at the time, proved to be something of a classic and
launched a thousand clones. (Try BATTY for comparison.)
Keys
Left - Z to V
Right - B to M, SPACE
Fire - A to L
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no