Alien 8
Ultimate, 1984
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
As Maintenence Droid 8, you are aboard a starship which is
slowing for its long-awaited rendezvous. Unfortunately, the ship has
been invaded by a group of rather unpleasant aliens which have
deactivated the timer circuits in the cryogenic chambers, leaving the
ship's crew still frozen. It's your job to reconnect the timers before
the ship gets to its destination.
Game play
The timer circuits appear as geometric shapes with plugs on
the end, scattered around the spaceship's 129 rooms. A cryogenic chamber
has only one socket, each of which demands a specific type of plug - you
must work out which type of plug goes with which type of socket. As well
as this, you must overcome the other hazards - the aliens, the moving
and dissolving blocks, and the ship's auto-defences, which include
mines, vicious spikes and lethally-charged pyramids... The mines can be
cleared by using a multi-directional robot, controlled by standing on a
compass pad in the mined room, which can be used to blow them up.
Comments
"Compelling and exciting to play ... poses many strategic
and thinking problems as well as arcade action."
Rating
95% (CRASH #15, April 1985)
Now
Graphically speaking, Alien 8 is probably the finest of
Ultimate's isometric 3D games. It wasn't as great a landmark as its
predecessor, KNIGHT LORE, but it is a much more polished game. Still a
challenging and enjoyable game!
Keys
Left - Z, C, B, M
Right - X, V, N
Forward - A to L
Jump - Q to P
Pick up/drop - 1 to 0
Pause - CAPS/SHFT, SPACE
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no