The Alchemist
Imagine, 1983
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston
Aim of the game
You, the most skilled Alchemist on earth, have been summoned
to do battle with the Evil Warlock who is terrorising the land. You
must enter his castle and find the four sections of the magic scroll,
which will enable you to defeat the Warlock by turning his own Spell
of Destruction against him.
Game play
The Alchemist can wander around as a human until he
reaches a steep hill or a drop, and he can transform himself into a
giant eagle to overcome these obstacles. The castle itself is full
of rooms, caverns and passageways filled with a wide variety of
monsters, (possibly) useful objects and minor spells which can only
be used once, and of course the four pieces of the magic scroll.
Matters are further complicated by two factors: first, the Alchemist
can only carry one object at a time, so an element of strategy is
involved in deciding which to carry. Secondly, any type of movement,
bumping into objects or transformations all deplete your stamina.
This can be maintained by collecting food packs.
You do however have two weapons - lightning bolts and casting spells,
if you have any. These use up your magical energy, which is
replenished only with time. Encounters with monsters are also
draining, although this depends on whether you are carrying a weapon
like an axe or sword.
Comments
"Fun ... [but] not terribly addictive."
Rating
85% (CRASH #2, March 1984)
Now
A rather dull game by modern standards. Tough, too.
Keys
Left - SPACE
Right - CAPS SHIFT
Cast spell/ - A
fire bolt
Transform - ENTER
Flap - Q
Pick up/ - P
drop object
Pick up/drop - 0
spell scroll
Quit - 1
Nettverksgruppa, 5/10-94, sinclair@nvg.ntnu.no