Instructions for
3d Tank Duel
Realtime, 1984
Written by Chris Owen, HTML'd by Arnt Gulbrandsen.
Controls
Keyboard, Kempston, Cursor
Aim of the game
Blow up all the enemy tanks. Simple enough...
Game play
At the top of the screen is the radar display, showing
where the enemy tanks appear. Taking up the rest of the screen is
the view through your tank's gun turret. The various pyramids, cubes,
prisms and so on scattered around the landscape don't harm you but
do block your movement and firing. The damage is done by four
different type of tank, as well as flying saucers and missiles. You
are of course equipped with a cannon to destroy them, but you can
only fire one shot at a time - if you miss, you must wait for your
failed shot to vanish over the horizon before you can fire again.
This means that accurate firing is essential...
Comments
"Playable, addictive and very good"
Rating
83% (CRASH #7, August 1984)
Now
Probably the best version of Battlezone for the Spectrum. It's
still quite a nice game, even if a bit shallow. Perhaps of more
interest is that this was the game that launched the 3D career of
Realtime Software, authors of CARRIER COMMAND, STARGLIDER and most
recently STAR FOX on the SNES.
Keys
(This game is best played using the cursor keys!)
Left - 5 or left arrow
Right - 8 or right arrow
Up - 7 or up arrow
Down - 6 or down arrow
Fire - 0
Nettverksgruppa, 10/9-94, sinclair@nvg.ntnu.no