Instructions for

3d Tank Duel

Realtime, 1984

Written by Chris Owen, HTML'd by Arnt Gulbrandsen.


Keyboard, Kempston, Cursor

Aim of the game

Blow up all the enemy tanks. Simple enough...

Game play

At the top of the screen is the radar display, showing where the enemy tanks appear. Taking up the rest of the screen is the view through your tank's gun turret. The various pyramids, cubes, prisms and so on scattered around the landscape don't harm you but do block your movement and firing. The damage is done by four different type of tank, as well as flying saucers and missiles. You are of course equipped with a cannon to destroy them, but you can only fire one shot at a time - if you miss, you must wait for your failed shot to vanish over the horizon before you can fire again. This means that accurate firing is essential...


"Playable, addictive and very good"


83% (CRASH #7, August 1984)


Probably the best version of Battlezone for the Spectrum. It's still quite a nice game, even if a bit shallow. Perhaps of more interest is that this was the game that launched the 3D career of Realtime Software, authors of CARRIER COMMAND, STARGLIDER and most recently STAR FOX on the SNES.


(This game is best played using the cursor keys!)
Left		- 5 or left arrow
Right		- 8 or right arrow
Up		- 7 or up arrow
Down		- 6 or down arrow
Fire		- 0

Nettverksgruppa, 10/9-94,