The
Bubble Bursts
CRASH, January 1985
A look at the crash of Imagine
Software as seen through the eyes of a film crew.
Depending on when you read this article, you may be about
to see, have seen or maybe missed, a fascinating programme
on BBC2 television (December 13th [1984] at 8.00pm) in the
Commercial Breaks series about Imagine Software Limited. The
Liverpool software giant crashed out during the summer after
a life of a little over 18 months, during which time it produced
more hype than any other software house before. The company
appeared to bask in self-created publicity, much of which
was very clever, and so it seems appropriate that its death
should also have been as well recorded for posterity by the
media it sought for its promotion, as had its successes in
life. As things turned out, the BBC film crew got a rather
different story to the one they had conceived, but much of
the material shot for Commercial Breaks cannot appear
in the finished programme, because it falls outside the scope
of the series format.
Roger Kean spoke to BBC director Paul Andersen as he was
busy putting the finishing touches to the programme.
GIVE US A BREAK
Early in the new year of 1984 BBC Television director Paul
Andersen, who among other things was about to direct some
of the programmes for the Commercial Breaks series,
witnessed the enthusiasm surrounding some of the new generation
of computer games that were beginning to appear in the shops,
and appreciated that the emerging software houses were pioneering
a new market. Commercial Breaks is a series which broadly
examines the struggles of individuals and companies who are
trying to 'break' a new product into the market place. To
Andersen the new computer game software 'moguls' seemed like
a good subject for a programme and he began researching, looking
for a suitable company to feature.
An obvious place to look was in computer magazines, and it
rapidly became apparent that Imagine was a strong contender
because of the spate of clever advertising that was then appearing
which was designed for Imagine by Stephen Blower of Studio
Sting, an offshoot company of Imagine, coupled with the fact
that Andersen, like so many people in Britain, was reading
the national press publicity about Imagine's teenage programmer
Eugene Evans, who was said to be earning £35,000 a year
and could afford a fabulously expensive car when he was still
too young to be able to drive it. There was obviously a story
here for Commercial Breaks.
The next step was to approach Imagine and ask the owners
whether they would mind being featured. So Andersen travelled
to Liverpool and spoke to the young bosses of the new company,
Mark Butler and David Lawson. Lawson had written Arcadia,
Imagine's biggest hit at the time, and Butler had sold it
into shops starved of software over the '82 Christmas. At
first they seemed a bit reluctant, and Imagine's Operations
Manager, Bruce Everiss, explained that there were too many
things under wraps to allow in the prying eyes of television.
On the other hand the publicity-eager Everiss must have been
able to see the promotional capital that could be made out
of having BBC TV hanging around for some weeks making a film
about them. Dave Lawson saw another angle altogether, and
to appreciate this it's worth remembering what put Liverpool
on the map in the early sixties.
BIRTH OF AN INDUSTRY
The Beatles transformed British (and then world) pop music
in the early sixties, and created a modern myth about Liverpool,
their home city. Over the years Liverpool has come to see
itself as a possibly undernourished and underprivileged city,
but one bursting at the seams with imagination and guts. With
the eighties something similar to the Beatles seemed to be
happening, only in computer software this time, and Dave Lawson
must have seen Imagine as being at its very centre. Stephen
Blower says that, 'Lawson had some greater vision of what
could be produced in software than anyone else I've ever met.'
At the time when Paul Andersen approached them, Imagine was
working on the concept of the megagames, having exhausted
the possibilities of the home computer's limited memory. Lawson,
who was largely responsible for overseeing their development,
saw that the BBC would be able to record for posterity the
concept, development and creative effort of a dedicated team
in bringing these new super games out. In a way, the Imagine
team, and especially the men who ran the company, would be
seen to be ushering in a new Beatles era, but in software
rather than in music. For the TV director the megagames also
offered an essential lynchpin on which to hang his programme.
It all seemed ideal and, at the time neither party knew how
dramatically different things would turn out.
When the BBC film crew went in to start shooting material
for the programme they realised that Imagine made good visual
material; huge, luxurious offices, acres of carpet, computer
terminals by the ton load, lots of young programmers, secretaries
in abundance, young 'gophers' acting as runners for the management
and a company garage packed with a fleet of Ferrari Boxers,
BMWs for the lesser executives and the famous Mark Butler
custom hand-built Harris motorbike. At the time Imagine was
employing 103 members of staff. Andersen had a funny feeling
that it all looked too good to be true - and it was.
He noted that beneath the energy and bustle there were inconsistencies.
Principal of these was an apparent split in the senior management
which meant factions were working against each other. But
the first noted discrepancy in the outward bravado was that
Eugene Evans had obviously never received anything like the
£35,000 a year quoted in the PR story. But what seemed
more surprising to Andersen, was that Evans had never really
written any programs either - certainly nothing that Imagine
cared to publish. This might not have surprised some of his
contemporary Liverpudlian programmers who were working for
other software houses, however, who knew much better.
THE GROWING SPLIT
Eugene Evans, like Mark Butler, had worked at Microdigital,
one of the first ever British computer stores, situated in
Liverpool. Bruce Everiss was also associated with Microdigital,
and so were many of the programmers who were later to become
the bedrock of the Liverpool software business. They all knew
each other pretty well. It was the sort of in-bred atmosphere
which leads to personality clashes, and soon enough the BBC
team began to see evidence of them.
The disparity between the publicity hype and the reality
became increasingly apparent during the summer months. Central
to the problems was the fact that both Mark Butler and Dave
Lawson had catapulted to fame and fortune within a few months.
They would have been super-human if they had not come to believe
a little in their own publicity and both in their different
ways appear to have failed in coping with the fortune. Mark
Butler's background after leaving Microdigital was as Sales
Manager for Bug-Byte where Lawson also worked as a programmer.
They both left to set up Imagine in a small front room after
several disagreements with the Bug-Byte management.
The money that sales of Arcadia made over the Christmas
of '82 was reinvested in bigger premises, personnel and in
new programs, which also sold well. Naturally, the two young
moguls needed staff and management to help administrate the
in-pouring fortune, a classic situation which encouraged the
development of court chamberlains. One of the first such was
Bruce Everiss, who seems to have naturally attached himself
more to Mark than to Dave. Everiss was responsible for the
day to day running of the company, but the responsibility
for financial control and a directorship was put in the hands
of lan Hetherington. Hetherington attached himself to Lawson.
The factions had begun.
One of Mark's hobbies is fast motorbikes. He created the
Imagine racing team and himself rode on the track. In fact
Paul Andersen and the BBC crew were at the Isle of Man TT
races in June filming at a time when Imagine was already in
serious trouble and teetering on the brink of a crash. Mark
did suffer a crash. Ironically, he was driven to the dismemberment
of his empire swathed in bandages.
According to Andersen (a view backed up by many other observers),
the two bosses thought that because of their success in the
field of games production, it meant they could handle all
sorts of other businesses as well. Almost at the outset they
founded Studio Sting, together with Stephen Blower, the designer
whose art work helped sell the company's image and which adorned
Imagine covers. Studio Sting was to act as a design centre
and Advertising Agency for lmagine, which meant the company
would be entitled to an discount on ad space booked in magazines.
In return Stephen Blower received a 10% share of Imagine (which
wasn't worth all too much when the share was gladly handed
over).
Within a few months this situation had changed and the 10%
was worth a lot on paper. The triad of Butler, Lawson and
Hetherington wanted things rationalised - ie. they wanted
the 10% back. There were many rumours attached to the goings
on at this time; in-fighting appears to have been rife, but
whatever actually took place the outcome was that Studio Sting
was left holding huge magazine advertising debts (which have
remained unpaid) but Stephen held onto his 10%, although he
lost any executive post within Imagine. He therefore lost
control over his own destiny when management decisions led
to its downfall, and is still undergoing legal wrangles between
himself and Butler/Lawson as to his financial responsibilities
in the matter of Imagine's vast debt.
In a telephone conversation with CRASH's Kevin Foster, Blower
said, 'Imagine tried to accuse me of certain things that I
didn't do. For instance, they said I was detrimental to the
company's image and that I was booking advertising space that
wasn't wanted. I was accused of stealing, or misappropriating
£10,000, and my wife was accused of being incapable
of keeping the books at Studio Sting. All this was later disproved
in court.'
He went on to say, 'They were obviously after my 10%. Imagine
owed Studio Sting £89,000, so the way I see it is that
they attempted to brush that debt under the carpet. The allegations
were just an attempt to condone their own actions. I was probably
the only one at Imagine who stuck to what he was best at doing.'
THE MEGAGAMES
Late in '83 Imagine had set up a deal to produce games for
publishers Marshall Cavendish which may have been worth as
much as £11 million to Imagine. Early in 84 the contracts
were signed, but even before Andersen had received the co-operation
of Imagine to start shooting there were signs that all was
not well with the deal. By the time the BBC crew was installed
it was clear that things were going badly wrong. The megagames
had intervened. Dave Lawson who, according to Bruce Everiss
always insisted that the programmers be left strictly alone,
free to create without management interference, wanted to
concentrate on the development of the megagames. Marshall
Cavendish became disenchanted by the lack of progress on their
games. They had already paid out a lot of money and seem to
have been unhappy with the quality of what was ready. They
pulled out and wanted their money back. But Imagine had taken
on more people to cope, programmers,artists, musicians, gophers.
None of these was laid off. the overheads went up alarmingly.
Meanwhile the megagames were not progressing as well as it
was originally hoped they would. Andersen noted that John
Gibson was working hard at Bandersnatch with lan Weatherburn,
but Psyclapse was nowhere, nothing more than a paper
idea. Yet at this stage the artist Roger Dean (famous for
his record album sleeves and mythological books) had already
designed the boxes and the ads which were beginning to appear.
Dean reputedly asked for £6,000 for this job, and Andersen
thought he was 'smart enough' to have demanded it up front.
An important problem with the megagames was that they required
a hardware add-on whlch was to be made in the Far East. To
get the price right, enormous quantities would have to be
manufactured. Imagine did not possess the money any more,
and anyway could not have sensibly decided how many games
would eventually sell. There was indecision all round. Bruce
Everiss was to say later, 'One option that we have is to sell
the company as a whole to Sinclair Research and I've been
speaking to Sinclair Research, and they're not interested.
They're saying that they want to keep programming of that
nature outside their company.'
It transpired that Sinclair Research was only interested
in buying the finished product and that the megagames would
have to be designed to work on the microdrive, because they
would not undertake the production of masses of hardware add-ons.
In the event Sinclair Reseach did buy an option on Bandersnatch
for the QL computer to go on microdrive. [It was never
released.]
Another interesting rumour that Paul Andersen's film team
were able to verify, was what occurred over the Christmas
period of '83. In 1982 there had been a software shortage
in the shops. 1983 was to be a boom time, and Imagine decided
on a clever ploy to foil the duplication of their rivals'
tapes. Ahead of time they booked the entire duplicating capacity
of Kiltdale, one of the biggest duplicators for the software
business. The idea, obviously, was to make it impossible for
other major companies to get enough tapes duplicated for the
Christmas rush. On paper it looked like an elegant a piece
of industrial sabotage. In practice it backfired. Imagine
ended up hiring a warehouse for the storage of the hundreds
of thousands of cassettes that they ended up with. After Christmas
the bottom fell out of the market, and there was no way they
could shift the games. This was a principal reason behind
the strange move to lower the price of Imagine software. It
also backfired because they had flooded the shops with non-selling
tapes, and then expected everyone to like the fact that the
tapes would have to be sold at a price lower than the wholesale
price the shopkeepers had bought the tapes for in the first
place.
THE SCRIPT CHANGES
So in the middle of shooting a TV programme about a company
that was going places fast, Paul Andersen found himself filming
one with a huge staff it no longer needed nor could afford
sitting on a vast stock of product it could not sell, with
programmers left to their own devices much of the time and
producing games that were increasingly unplayable and usually
released with bugs still in them (remember Stonkers?),
run by a management team that was beginning to fall apart
at the seams. Andersen recalls filming a meeting where the
bosses sat around discussing how large the megagame boxes
should be whether they should be huge to entice punters to
fork out £30 to £40, or whether the large size
would put buyers off on the grounds that everyone knows model
kit boxes are usually full of air. And this at a time when
their empire was literally falling apart through lack of money
and mounting debts. Lawson was buried in his megagames Butler
was acting out the role of playboy in his Ferrari and at the
bike tracks. Everiss was trying to keep the offices running,
while the rest of the 'top management team' struggled to cope
with the increasing bitterness that was developing between
the triad at the top.
Some of the effects of what was happening were apparent to
outsiders as well. I recall visiting Imagine for a meeting
with Dave Lawson and Bruce Everiss sometime in late April.
Lawson never turned up and Mark Butler appeared for a few
moments, having just popped into the building to pick up some
petty cash. It seemed a bit odd. The resulting article which
appeared in CRASH naturally quoted Everiss the most. When
the issue was published Butler rang me to complain that the
emphasis was wrong - it made it sound like Everiss ran the
company, he told me, when in fact he and Dave were still in
charge.
As early as 16th April 1984, a petition was presented to
the High Court by Cornhill Publications Ltd., to have Imagine
Software Ltd. wound-up for non-payment of debts. At the time
of writing I have been unable to establish what these debts
were, or how they were incurred. The matter was 'heard' on
the 11th June, three or four days before the TT races. On
Monday 9th July at the High Court of Justice (Chancery Division)
a futher petition to wind-up Imagine on behalf of VNU Business
Press (publishers of Personal Computer Games among others)
went unopposed. Imagine was finished.
But what was happening back in Liverpool? The BBC crew were
filming right up to the last moment, and witnessed the apathy
and confusion that attended the last days. A memorable scene
is the man from Kiltdale the duplicators walking up and down
Imagine's offices trying to get to see either Butler, Lawson
or Hetherington, the only people who could pay him the £60,000
owed by Imagine, much of it for the mass duplication done
over Christmas in an attempt to prevent other software houses
having games ready. He was in despair. But Mark Butler was
not available, and the Lawson/Hetherington faction had disappeared.
According to Bruce Everiss they had already made their plans
well beforehand, and events would appear to back him up. What
he told Paul Andersen, is substantially the same as what he
told me over the phone back in July. 'I'm not a signatory
on the bank, or anything, but I've had a look at the financial
records of the company and there has never been a VAT return
(Imagine had been running for 18 months and should therefore
have made at least 6 VAT returns by law), never a bank conciliation,
never a creditor's ledger control account, never any budgeting,
never any cash flow forecasting, no cost centres, not even
an invoice authorisation procedure. Just no financial control
at all.'
All these financial aspects were supposedly the responsibility
of lan Hetherington. Paul Andersen recalls that Hetherington
was usually unapproachable during filming and had little if
anything to say to the film crew.
Is it possible that Hetherington had already sussed out the
true financial position of Imagine right at the start of his
tenure? It would be odd if he hadn't, since the cracks were
there even before Christmas 83. What must surely have occurred
to him is that Imagine was capable of making a lot of money,
and that the megagames were going to make them all very rich.
A lot of Imagine was now defunct and wasting money. Debts
were getting to be astronomical, various attempts to raise
money in the City had failed or been abandoned. If the company
went, so would the investment in the megagames, so too would
their personal finances.
Everiss again: 'Dave has become anxious about losing his
big house in Coldy and about his kids at expensive schools
and lan has become greedy and wants to become a millionaire
overnight. So lan has presented this Finchspeed plan to Dave.
Dave, grasping at straws, has taken it on board - which means
that only 20 people will be employed.'
THE RESCUE PLAN
Finchspeed. The name first hit the press after the Imagine
collapse. Finchspeed was the new company founded by Dave Lawson
and lan Hetherington for what appears to be the express purpose
of acquiring all the Imagine assets. As a result of canvassing
opinion and currying favour with those programmers whom Lawson
and Hetherington considered 'sympathetic' to them (rather
than the Butler/Everiss faction), jobs were offered in the
new company to approximately 20 people - in fact those needed
to continue work on and complete the megagames.
At the time the Finchspeed documents were drawn up, very
few people knew about the Lawson/Hetherington plans. It seems
Mark Butler had no idea and Bruce Everiss certainly didn't.
'They didn't tell Mark about this until the very last minute
when they let him in on a third of Finchspeed,' Everiss told
Paul Andersen later. It seems incredible that the duo thought
they could get away with transferring assets from a company
part-owned by Butler, without his knowledge. Stephen Blower
was also in the dark. Later, he was to be held jointly responsible
in law for Imagine's debts. He told us, 'I'm still liable
for the overdraft, which was £112,000 at the last count.
If it came to court I think I would have a good case against
them, as has been shown last time I took them to court.'
Blower appears to have maintained that Butler and Lawson
should have protected his interests better, and the Courts
have agreed. Butler and Lawson were ordered to pay Blower
back the £89,000, but failed to do so. At a later hearing
the Judge said that he ought to send Butler and Lawson to
jail for refusing a court order to pay, but they were let
off on the grounds that in jail they would be unable to put
matters right and that it was in the best interests of both
parties if they were allowed to continue their present work
to be enabled to pay Blower.
Although the Finchspeed arrangements were made in secrecy,
it did not quite escape the notice of the BBC team, who actually
filmed Dave Lawson signing a legal document relating to some
aspect of Finchspeed. This shot appeared in the 'rough cut'
of the programme (at the time of writing it is not known whether
it remains), but because this deal was largely outside the
scope of the programme, the shot is just there as visual background.
On a later occasion the film crew were also present when
Dave Lawson's wife came into his office to get papers signed
for a passport shortly before he left for America with Hetherington.
With the winding-up orders going through the courts unopposed,
Lawson and Butler prepared to disappear from the scene.
On the telephone Hetherington told us, 'I didn't run away
anywhere. I spent four weeks, day and night writing a business
report. I was in America for fund-raising, and we were damn
near successful, but we had to have our trip cut short because
of the goings-on at Imagine.' He added, 'I'm sick to death
of people insinuating that anything untoward happened at Imagine.'
In retrospect it seems incredible that they should leave
the country at such a time, unless one supposes that they
felt unable to face the imminent disaster. Protests that the
trip was a realistic fund-raising exercise for Imagine seem
undermined in the face of the writs going unopposed through
the law courts before and during their trip. As soon as the
two men had gone, numerous creditors, trying for weeks to
get some reply to their demands for overdue payment, were
stumped, because with Lawson and Hetherington gone, there
was no one able to cope with the financial problems. Everiss
appeared three days later before the assembled staff and told
them in a brief speech that it was over, that he hoped they
would get paid what they were owed if it was possible, and
that he would try to find alternative employment for as many
as possible. During the period between Lawson and Heatherington
vanishing and the bailiffs arriving, life in the Imagine HQ
appears to have been as disorganised and dream-like as it
was in Hitler's Berlin bunker. In reply to Paul Andersen's
question about what had been happening, Everiss replied: 'Well,
there was a whole pile of people just playing games there
and they're hiding from the camera. If you go round the corner
here, by the exit, you'll find there's a big pile of empty
fire extinguishers because there's been fire extinguisher
fights all week. That's been the main event.'
As far as the BBC team could see, the staff were mostly sitting
around watching videos and waiting for the end. Everiss was
left with trying to find jobs for about 60 staff, those left
behind by the new Finchspeed crew, and in the end he felt
morally obliged to resign. 'Dave and lan, being too much of
cowards to face up to me, have told Mark that they wouldn't
want me here when they returned,' he said.
That was largely it for Imagine Software Limited, but not
for the people involved. Finchspeed has gone on to develop
the megagame Bandersnatch for Sinclair Research to
bring out on the QL in the New Year, with a royalty from each
unit sold going back to the Imagine Liquidators to help pay
back the company's debts. It is a critical time for its directors,
Dave Lawson and Ian Heatherington, who are naturally afraid
of any adverse publicity. Even as I was in London seeing the
rough cut of the TV programme, Ian Heatherington was on the
phone trying to get hold of Paul Andersen. When I returned
to Ludlow that Friday evening, I was greeted with a message
that Heatherington had rung me to find out the same thing,
having heard that we were writing about the story. Unfortunately
for him he spoke to our Financial Director, and was told that
as he still owed us £5,825, it wasn't sound sense to
bother us!
We phoned him on the following Monday morning when he spoke
to Kevin Foster and gave him the quotes used in this article.
He also implied that if we printed anything he didn't like,
we would be making him a rich man. Indications of libel actions
are all very well. The fact remains that CRASH, along with
other publications, had been promised payments by both Imagine's
promotional department and (in our case) by Heatherington
personally. These never arrived. But at the time, he and Lawson
were assigning assets out of Imagine into another company
hard to accept Heatherington's comments to us at face value
when (whether intended or not) his absence put a total block
on payments. Yet equally it must have been clear to him that
payments could not be met.
WINDING DOWN
With knowledge that VNU had succesfully issued a winding-up
order on Imagine, the rest of the company's creditors began
jamming the switchboard to find out what was going on. CRASH
was one of them. The official line was that things were quite
normal. But no one knew where Lawson, Heatherington and Butler
were. Everiss told Paul Andersen, 'Mark didn't know where
they'd gone. The only person they told was Andrew Sinclair,
who basically's just David's gopher, and Andrew has been spying
on Mark and myself and reporting on a daily basis to them
in San Francisco.' One press mention did suggest that the
two directors were in the States trying to raise venture capital
in Silicon Chip Valley to save Imagine, but this would appear
to be out of character with their recent actions in moving
assets from Imagine to Finchspeed, and gives strength to Bruce
Everiss who said, 'All they're trying to do is finance Finchspeed
with capital from San Francisco.'
The significance of the passport signing became more apparent
when it was realised that both men had taken their wives with
them on the trip to America at a cost estimated by Everiss
to be possibly as high as £10,000, and that at a time
when creditors were crawling all over the building trying
to get paid.
On the day Mark returned from the races, wrapped in bandages
and driven by someone else, he arrived at Imagine headquarters
to find the bailiffs were in. One of the items they impounded
was his pride and joy, the Ferarri Boxer. Paul Andersen recalls
that he seemed stunned and totally out of his depth. He didn't
know what to do or who to blame, it seemed he was genuinely
unaware that things had reached such a state, or that his
co-directors had fled the country and were in hiding (as everyone
said), incommunicado. So closely did the TV crew follow the
proceedings that they almost had their camera gear locked
into the building by the bailiffs!
Mark went off, to return two which they both part-owned at
a time when Imagine was hoplessly in debt, and desperately
required those assets if it was to have a hope of staying
alive. Recognition of this fact can be seen in that a royalty
on every copy of Bandersnatch sold by Sinclair will
be going back to Imagine's liquidators.
Some of the programmers are now working freelance on games
for Ocean, and others, including John Gibson have founded
a new Liverpool company with partial backing from Ocean called
Denton Designs and their first game, an adventure entitled
Gift From The Gods should be released through Ocean
shortly. Mark Butler is working with his father in another
software company called Voyager. Stephen Blower worked for
the year as a freelance and is now at Ocean, where he has
recently been made a director. Of the collapse of Imagine
he had this to say, 'Through greed, or little boys playing
at big business, or whatever it was that carried it all they
ruined something that was worthwhile carrying on with.'
Heatherington added, 'My attitude has always been that it's
all over now, and what we'll do is quickly get our lives back
together again. I don't want people bringing back something
that happened six or seven months ago. What we're doing now,
Dave and I, is improving on megagames to produce something
quite startling. We want to bow out at the top.'
In summing up his unique experience in watching the death
of the software giant, BBC director Paul Andersen said, 'It
was a fascinating time in a city at the focus of the software
business. It's a shame it all fell apart - there were a lot
of talented people there who were let down. It's a bit like
a movie that never got made, all the technicians and all the
energy, but the producers failed. It's going to be interesting
to see what will come of them all.'
With the finish of Imagine, the TV programme may have looked
as though it was over too. However Ocean bought a major portion
of Imagine's assets and so Paul Andersen had a finale thrown
in his lap. Filming continued at Ocean's offices in Manchester,
as they worked on Hunchback II. The BBC may not have got the
story of the Imagine megagames, but at least they managed
to follow the development of computer games from concept to
release, and in the process they saw a fascinating slice of
corporate life.
[Photo caption: Moving on from Imagine, the BBC crew finished
the programme off with Ocean. Here, the children of Lostock
School, Strettord, search for bugs and give their verdict
on a pre-production copy of the new game HUNCHBACK II as the
film camera turns over.]
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