Although Matthew Smith produced
only a handful of games during his short career as a programmer
of Spectrum games, two of these happened to be arguably the
most famous and influential games ever released on the Spectrum
- Manic Miner and Jet Set Willy. His future
seemed assured following the massive success of the Willy
games, with a third, Willy Meets The Taxman, in the
pipeline. And then he disappeared amid stories of spectacular
debauchery, breaking his silence on only a few occasions thereafter.
Matthew Smith was perhaps the
ultimate example of a young programmer being thrust into the
limelight but failing to cope with the pressures of unexpected
stardom. Like many others, he started his career in the software
hothouse of Liverpool at a tender age - he was only 16 years
old when he wrote his first commercially published game, Styx,
for Bug-Byte, although this was more of a learning project.
Manic Miner was produced a few months later and proved
a massive hit. Although it was not wholly original - it was
"inspired" by the classic coin-op game Donkey
Kong - it was a big step forward in platform gaming on
home computers.
Along with other Bug-Byte staffers,
Matthew Smith defected in 1984 to Software Projects, established
by ex-members of Bug-Byte. He took Manic Miner with
him and it was republished by his new publishers, although
this caused a fair amount of legal arguments. His first and
only game for Software Projects, Jet Set Willy, was
a sequel to Manic Miner and proved an enormous success.
All was not well behind the scenes, however. It has never
been entirely clear what happened, but it appears that Matthew
Smith was unable to cope with the pressures of success and,
in early 1985, he disappeared permanently from the Sinclair
scene.
|
Softography
(Spectrum only)
See
World
of Spectrum for downloadable versions
Title |
Year |
Styx |
1983 |
Birds and the
Bees, The |
1983 |
Manic Miner |
1983 |
Jet Set Willy |
1984 |
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